/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qnsview.h" #include "qcocoainputcontext.h" #include "qcocoanativeinterface.h" #include "qcocoawindow.h" #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QCocoaInputContext \brief Cocoa Input context implementation Handles input of foreign characters (particularly East Asian) languages. \section1 Testing \list \o Select input sources like 'Kotoeri' in Language & Text Preferences \o Compile the \a mainwindows/mdi example and open a text window. \o In the language bar, switch to 'Hiragana'. \o In a text editor control, type the syllable \a 'la'. Underlined characters show up, indicating that there is completion available. Press the Space key two times. A completion popup occurs which shows the options. \endlist \section1 Interaction Input method support in Cocoa uses NSTextInput protorol. Therefore almost all functionality is implemented in QNSView. \ingroup qt-lighthouse-cocoa */ QCocoaInputContext::QCocoaInputContext() : QPlatformInputContext() , mWindow(QGuiApplication::focusWindow()) { QMetaObject::invokeMethod(this, "connectSignals", Qt::QueuedConnection); updateLocale(); } QCocoaInputContext::~QCocoaInputContext() { } /*! \brief Cancels a composition. */ void QCocoaInputContext::reset() { QPlatformInputContext::reset(); if (!mWindow) return; QNSView *view = static_cast(mWindow->handle())->qtView(); if (!view) return; QMacAutoReleasePool pool; if (NSTextInputContext *ctxt = [NSTextInputContext currentInputContext]) { [ctxt discardMarkedText]; [view unmarkText]; } } void QCocoaInputContext::connectSignals() { connect(qApp, SIGNAL(focusObjectChanged(QObject*)), this, SLOT(focusObjectChanged(QObject*))); focusObjectChanged(qApp->focusObject()); } void QCocoaInputContext::focusObjectChanged(QObject *focusObject) { Q_UNUSED(focusObject); mWindow = QGuiApplication::focusWindow(); } void QCocoaInputContext::updateLocale() { TISInputSourceRef source = TISCopyCurrentKeyboardInputSource(); CFArrayRef languages = (CFArrayRef) TISGetInputSourceProperty(source, kTISPropertyInputSourceLanguages); if (CFArrayGetCount(languages) > 0) { CFStringRef langRef = (CFStringRef)CFArrayGetValueAtIndex(languages, 0); QString name = QCFString::toQString(langRef); QLocale locale(name); if (m_locale != locale) { m_locale = locale; emitLocaleChanged(); } } CFRelease(source); } QT_END_NAMESPACE