/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qnsview.h" #include "qcocoainputcontext.h" #include "qcocoanativeinterface.h" #include "qcocoaautoreleasepool.h" #include #include #include QT_BEGIN_NAMESPACE /*! \class QCocoaInputContext \brief Cocoa Input context implementation Handles input of foreign characters (particularly East Asian) languages. \section1 Testing \list \o Select input sources like 'Kotoeri' in Language & Text Preferences \o Compile the \a mainwindows/mdi example and open a text window. \o In the language bar, switch to 'Hiragana'. \o In a text editor control, type the syllable \a 'la'. Underlined characters show up, indicating that there is completion available. Press the Space key two times. A completion popup occurs which shows the options. \endlist \section1 Interaction Input method support in Cocoa uses NSTextInput protorol. Therefore almost all functionality is implemented in QNSView. \ingroup qt-lighthouse-cocoa */ QCocoaInputContext::QCocoaInputContext() : QPlatformInputContext() , mWindow(QGuiApplication::focusWindow()) { QMetaObject::invokeMethod(this, "connectSignals", Qt::QueuedConnection); } QCocoaInputContext::~QCocoaInputContext() { } /*! \brief Cancels a composition. */ void QCocoaInputContext::reset() { QPlatformInputContext::reset(); if (!mWindow) return; QCocoaNativeInterface *nativeInterface = qobject_cast(QGuiApplication::platformNativeInterface()); if (!nativeInterface) return; QNSView *view = static_cast(nativeInterface->nativeResourceForWindow("nsview", mWindow)); if (!view) return; QCocoaAutoReleasePool pool; NSInputManager *currentIManager = [NSInputManager currentInputManager]; if (currentIManager) { [currentIManager markedTextAbandoned:view]; [view unmarkText]; } } void QCocoaInputContext::connectSignals() { connect(qApp, SIGNAL(focusObjectChanged(QObject*)), this, SLOT(focusObjectChanged(QObject*))); focusObjectChanged(qApp->focusObject()); } void QCocoaInputContext::focusObjectChanged(QObject *focusObject) { mWindow = QGuiApplication::focusWindow(); } QT_END_NAMESPACE