/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Copyright (C) 2012 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author James Turner ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QCOCOAMENUITEM_H #define QCOCOAMENUITEM_H #include #include //#define QT_COCOA_ENABLE_MENU_DEBUG Q_FORWARD_DECLARE_OBJC_CLASS(NSMenuItem); Q_FORWARD_DECLARE_OBJC_CLASS(NSMenu); Q_FORWARD_DECLARE_OBJC_CLASS(NSObject); Q_FORWARD_DECLARE_OBJC_CLASS(NSView); QT_BEGIN_NAMESPACE class QCocoaMenu; class QCocoaMenuObject { public: void setMenuParent(QObject *o) { parent = o; } QObject *menuParent() const { return parent; } private: QPointer parent; }; class QCocoaMenuItem : public QPlatformMenuItem, public QCocoaMenuObject { public: QCocoaMenuItem(); ~QCocoaMenuItem(); void setText(const QString &text) override; void setIcon(const QIcon &icon) override; void setMenu(QPlatformMenu *menu) override; void setVisible(bool isVisible) override; void setIsSeparator(bool isSeparator) override; void setFont(const QFont &font) override; void setRole(MenuRole role) override; #ifndef QT_NO_SHORTCUT void setShortcut(const QKeySequence& shortcut) override; #endif void setCheckable(bool checkable) override { Q_UNUSED(checkable) } void setChecked(bool isChecked) override; void setEnabled(bool isEnabled) override; void setIconSize(int size) override; void setNativeContents(WId item) override; inline QString text() const { return m_text; } inline NSMenuItem * nsItem() { return m_native; } NSMenuItem *sync(); void syncMerged(); void setParentEnabled(bool enabled); inline bool isMerged() const { return m_merged; } inline bool isEnabled() const { return m_enabled && m_parentEnabled; } inline bool isSeparator() const { return m_isSeparator; } QCocoaMenu *menu() const { return m_menu; } MenuRole effectiveRole() const; void resolveTargetAction(); private: QString mergeText(); QKeySequence mergeAccel(); NSMenuItem *m_native; NSView *m_itemView; QString m_text; QIcon m_icon; QPointer m_menu; MenuRole m_role; MenuRole m_detectedRole; #ifndef QT_NO_SHORTCUT QKeySequence m_shortcut; #endif int m_iconSize; bool m_textSynced:1; bool m_isVisible:1; bool m_enabled:1; bool m_parentEnabled:1; bool m_isSeparator:1; bool m_checked:1; bool m_merged:1; }; QT_END_NAMESPACE #endif