/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // This file is included from qnsview.mm, and only used to organize the code @implementation QT_MANGLE_NAMESPACE(QNSView) (Drawing) - (void)initDrawing { self.wantsLayer = [self layerExplicitlyRequested] || [self shouldUseMetalLayer] || [self layerEnabledByMacOS]; // Enable high-DPI OpenGL for retina displays. Enabling has the side // effect that Cocoa will start calling glViewport(0, 0, width, height), // overriding any glViewport calls in application code. This is usually not a // problem, except if the application wants to have a "custom" viewport. // (like the hellogl example) if (m_platformWindow->window()->supportsOpenGL()) { self.wantsBestResolutionOpenGLSurface = qt_mac_resolveOption(YES, m_platformWindow->window(), "_q_mac_wantsBestResolutionOpenGLSurface", "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE"); // See also QCocoaGLContext::makeCurrent for software renderer workarounds. } } - (BOOL)isOpaque { if (!m_platformWindow) return true; return m_platformWindow->isOpaque(); } - (BOOL)isFlipped { return YES; } - (void)drawRect:(NSRect)dirtyRect { Q_UNUSED(dirtyRect); if (!m_platformWindow) return; QRegion exposedRegion; const NSRect *dirtyRects; NSInteger numDirtyRects; [self getRectsBeingDrawn:&dirtyRects count:&numDirtyRects]; for (int i = 0; i < numDirtyRects; ++i) exposedRegion += QRectF::fromCGRect(dirtyRects[i]).toRect(); qCDebug(lcQpaDrawing) << "[QNSView drawRect:]" << m_platformWindow->window() << exposedRegion; m_platformWindow->handleExposeEvent(exposedRegion); } - (BOOL)layerEnabledByMacOS { // AppKit has its own logic for this, but if we rely on that, our layers are created // by AppKit at a point where we've already set up other parts of the platform plugin // based on the presence of layers or not. Once we've rewritten these parts to support // dynamically picking up layer enablement we can let AppKit do its thing. return QMacVersion::buildSDK() >= QOperatingSystemVersion::MacOSMojave && QMacVersion::currentRuntime() >= QOperatingSystemVersion::MacOSMojave; } - (BOOL)layerExplicitlyRequested { static bool wantsLayer = [&]() { int wantsLayer = qt_mac_resolveOption(-1, m_platformWindow->window(), "_q_mac_wantsLayer", "QT_MAC_WANTS_LAYER"); if (wantsLayer != -1 && [self layerEnabledByMacOS]) { qCWarning(lcQpaDrawing) << "Layer-backing can not be explicitly controlled on 10.14 when built against the 10.14 SDK"; return true; } return wantsLayer == 1; }(); return wantsLayer; } - (BOOL)shouldUseMetalLayer { // MetalSurface needs a layer, and so does VulkanSurface (via MoltenVK) QSurface::SurfaceType surfaceType = m_platformWindow->window()->surfaceType(); return surfaceType == QWindow::MetalSurface || surfaceType == QWindow::VulkanSurface; } - (CALayer *)makeBackingLayer { if ([self shouldUseMetalLayer]) { // Check if Metal is supported. If it isn't then it's most likely // too late at this point and the QWindow will be non-functional, // but we can at least print a warning. if (![MTLCreateSystemDefaultDevice() autorelease]) { qWarning() << "QWindow initialization error: Metal is not supported"; return [super makeBackingLayer]; } CAMetalLayer *layer = [CAMetalLayer layer]; // Set the contentsScale for the layer. This is normally done in // viewDidChangeBackingProperties, however on startup that function // is called before the layer is created here. The layer's drawableSize // is updated from layoutSublayersOfLayer as usual. layer.contentsScale = self.window.backingScaleFactor; return layer; } return [super makeBackingLayer]; } - (void)setLayer:(CALayer *)layer { qCDebug(lcQpaDrawing) << "Making" << self << "layer-backed with" << layer << "due to being" << ([self layerExplicitlyRequested] ? "explicitly requested" : [self shouldUseMetalLayer] ? "needed by surface type" : "enabled by macOS"); [super setLayer:layer]; layer.delegate = self; } - (NSViewLayerContentsRedrawPolicy)layerContentsRedrawPolicy { // We need to set this explicitly since the super implementation // returns LayerContentsRedrawNever for custom layers like CAMetalLayer. return NSViewLayerContentsRedrawDuringViewResize; } #if 0 // Disabled until we enable lazy backingstore resizing - (NSViewLayerContentsPlacement)layerContentsPlacement { // Always place the layer at top left without any automatic scaling, // so that we can re-use larger layers when resizing a window down. return NSViewLayerContentsPlacementTopLeft; } #endif - (void)updateMetalLayerDrawableSize:(CAMetalLayer *)layer { CGSize drawableSize = layer.bounds.size; drawableSize.width *= layer.contentsScale; drawableSize.height *= layer.contentsScale; layer.drawableSize = drawableSize; } - (void)layoutSublayersOfLayer:(CALayer *)layer { if ([layer isKindOfClass:CAMetalLayer.class]) [self updateMetalLayerDrawableSize:static_cast(layer)]; } - (void)displayLayer:(CALayer *)layer { if (!NSThread.isMainThread) { // Qt is calling AppKit APIs such as -[NSOpenGLContext setView:] on secondary threads, // which we shouldn't do. This may result in AppKit (wrongly) triggering a display on // the thread where we made the call, so block it here and defer to the main thread. qCWarning(lcQpaDrawing) << "Display non non-main thread! Deferring to main thread"; dispatch_async(dispatch_get_main_queue(), ^{ self.needsDisplay = YES; }); return; } Q_ASSERT(layer == self.layer); if (!m_platformWindow) return; qCDebug(lcQpaDrawing) << "[QNSView displayLayer]" << m_platformWindow->window(); // FIXME: Find out if there's a way to resolve the dirty rect like in drawRect: m_platformWindow->handleExposeEvent(QRectF::fromCGRect(self.bounds).toRect()); } - (void)viewDidChangeBackingProperties { CALayer *layer = self.layer; if (!layer) return; layer.contentsScale = self.window.backingScaleFactor; // Metal layers must be manually updated on e.g. screen change if ([layer isKindOfClass:CAMetalLayer.class]) { [self updateMetalLayerDrawableSize:static_cast(layer)]; [self setNeedsDisplay:YES]; } } @end