/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwindowsdirect2dcontext.h" #include "qwindowsdirect2dhelpers.h" #include "qwindowsdirect2dintegration.h" #include #include #include #include #include #include using Microsoft::WRL::ComPtr; QT_BEGIN_NAMESPACE class QWindowsDirect2DContextPrivate { public: bool init() { HRESULT hr; D3D_FEATURE_LEVEL level; D3D_DRIVER_TYPE typeAttempts[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP }; const int ntypes = int(sizeof(typeAttempts) / sizeof(typeAttempts[0])); for (int i = 0; i < ntypes; i++) { hr = D3D11CreateDevice(NULL, typeAttempts[i], NULL, D3D11_CREATE_DEVICE_SINGLETHREADED | D3D11_CREATE_DEVICE_BGRA_SUPPORT, NULL, 0, D3D11_SDK_VERSION, &d3dDevice, &level, &d3dDeviceContext); if (SUCCEEDED(hr)) break; } if (FAILED(hr)) { qWarning("%s: Could not create Direct3D Device: %#x", __FUNCTION__, hr); return false; } ComPtr dxgiDevice; ComPtr dxgiAdapter; hr = d3dDevice.As(&dxgiDevice); if (FAILED(hr)) { qWarning("%s: DXGI Device interface query failed on D3D Device: %#x", __FUNCTION__, hr); return false; } // Ensure that DXGI doesn't queue more than one frame at a time. dxgiDevice->SetMaximumFrameLatency(1); hr = dxgiDevice->GetAdapter(&dxgiAdapter); if (FAILED(hr)) { qWarning("%s: Failed to probe DXGI Device for parent DXGI Adapter: %#x", __FUNCTION__, hr); return false; } hr = dxgiAdapter->GetParent(IID_PPV_ARGS(&dxgiFactory)); if (FAILED(hr)) { qWarning("%s: Failed to probe DXGI Adapter for parent DXGI Factory: %#x", __FUNCTION__, hr); return false; } D2D1_FACTORY_OPTIONS options = {}; #ifdef QT_D2D_DEBUG_OUTPUT qDebug("Turning on Direct2D debugging messages"); options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION; #endif // QT_D2D_DEBUG_OUTPUT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, options, d2dFactory.GetAddressOf()); if (FAILED(hr)) { qWarning("%s: Could not create Direct2D Factory: %#x", __FUNCTION__, hr); return false; } hr = d2dFactory->CreateDevice(dxgiDevice.Get(), &d2dDevice); if (FAILED(hr)) { qWarning("%s: Could not create D2D Device: %#x", __FUNCTION__, hr); return false; } hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), static_cast(&directWriteFactory)); if (FAILED(hr)) { qWarning("%s: Could not create DirectWrite factory: %#x", __FUNCTION__, hr); return false; } hr = directWriteFactory->GetGdiInterop(&directWriteGdiInterop); if (FAILED(hr)) { qWarning("%s: Could not create DirectWrite GDI Interop: %#x", __FUNCTION__, hr); return false; } return true; } ComPtr d3dDevice; ComPtr d2dFactory; ComPtr d2dDevice; ComPtr dxgiFactory; ComPtr d3dDeviceContext; ComPtr directWriteFactory; ComPtr directWriteGdiInterop; }; QWindowsDirect2DContext::QWindowsDirect2DContext() : d_ptr(new QWindowsDirect2DContextPrivate) { } QWindowsDirect2DContext::~QWindowsDirect2DContext() {} bool QWindowsDirect2DContext::init() { Q_D(QWindowsDirect2DContext); return d->init(); } QWindowsDirect2DContext *QWindowsDirect2DContext::instance() { return QWindowsDirect2DIntegration::instance()->direct2DContext(); } ID3D11Device *QWindowsDirect2DContext::d3dDevice() const { Q_D(const QWindowsDirect2DContext); return d->d3dDevice.Get(); } ID2D1Device *QWindowsDirect2DContext::d2dDevice() const { Q_D(const QWindowsDirect2DContext); return d->d2dDevice.Get(); } ID2D1Factory1 *QWindowsDirect2DContext::d2dFactory() const { Q_D(const QWindowsDirect2DContext); return d->d2dFactory.Get(); } IDXGIFactory2 *QWindowsDirect2DContext::dxgiFactory() const { Q_D(const QWindowsDirect2DContext); return d->dxgiFactory.Get(); } ID3D11DeviceContext *QWindowsDirect2DContext::d3dDeviceContext() const { Q_D(const QWindowsDirect2DContext); return d->d3dDeviceContext.Get(); } IDWriteFactory *QWindowsDirect2DContext::dwriteFactory() const { Q_D(const QWindowsDirect2DContext); return d->directWriteFactory.Get(); } IDWriteGdiInterop *QWindowsDirect2DContext::dwriteGdiInterop() const { Q_D(const QWindowsDirect2DContext); return d->directWriteGdiInterop.Get(); } QT_END_NAMESPACE