/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwindowsdirect2dcontext.h" #include "qwindowsdirect2dhelpers.h" #include "qwindowsdirect2ddevicecontext.h" #include using Microsoft::WRL::ComPtr; QT_BEGIN_NAMESPACE class QWindowsDirect2DDeviceContextPrivate { public: QWindowsDirect2DDeviceContextPrivate(ID2D1DeviceContext *dc) : deviceContext(dc) , refCount(0) { if (!dc) { HRESULT hr = QWindowsDirect2DContext::instance()->d2dDevice()->CreateDeviceContext( D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &deviceContext); if (FAILED(hr)) qFatal("%s: Couldn't create Direct2D Device Context: %#x", __FUNCTION__, hr); } Q_ASSERT(deviceContext); deviceContext->SetUnitMode(D2D1_UNIT_MODE_PIXELS); } void begin() { Q_ASSERT(deviceContext); Q_ASSERT(refCount >= 0); if (refCount == 0) deviceContext->BeginDraw(); refCount++; } bool end() { Q_ASSERT(deviceContext); Q_ASSERT(refCount > 0); bool success = true; refCount--; if (refCount == 0) { D2D1_TAG tag1, tag2; HRESULT hr = deviceContext->EndDraw(&tag1, &tag2); if (FAILED(hr)) { success = false; qWarning("%s: EndDraw failed: %#x, tag1: %lld, tag2: %lld", __FUNCTION__, hr, tag1, tag2); } } return success; } ComPtr deviceContext; int refCount; }; QWindowsDirect2DDeviceContext::QWindowsDirect2DDeviceContext(ID2D1DeviceContext *dc) : d_ptr(new QWindowsDirect2DDeviceContextPrivate(dc)) { } QWindowsDirect2DDeviceContext::~QWindowsDirect2DDeviceContext() { } ID2D1DeviceContext *QWindowsDirect2DDeviceContext::get() const { Q_D(const QWindowsDirect2DDeviceContext); Q_ASSERT(d->deviceContext); return d->deviceContext.Get(); } void QWindowsDirect2DDeviceContext::begin() { Q_D(QWindowsDirect2DDeviceContext); d->begin(); } bool QWindowsDirect2DDeviceContext::end() { Q_D(QWindowsDirect2DDeviceContext); return d->end(); } QT_END_NAMESPACE