// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QWINDOWSDIRECT2DDEVICECONTEXT_H #define QWINDOWSDIRECT2DDEVICECONTEXT_H #include QT_BEGIN_NAMESPACE /* * Convenience class for handling device contexts. We have to call BeginDraw * before anything can happen, and EndDraw once we're done, for every frame and * pretty much any kind of operation. * * Unfortunately, these calls cannot be interleaved, and there is no way to check * what state a device context is in. * * The end result is that the following throws an error if we don't track it: * QPixmap pmap; * QPainter painter(&pmap); * pmap.clear(); * * Here BeginDraw would first be called through the paint device, then when we clear * the pixmap we would have to call it again. There is no way to know what state * the device context is in when performing the clear, and activating the dc is an * error. Bummer. * * Hence we keep a reference count here and only activate/deactivate the device * if the refcount is zero. * * In a nutshell: Do not call BeginDraw/EndDraw yourself on the device pointer, do * so through the begin/end members below. */ class QWindowsDirect2DDeviceContextPrivate; class QWindowsDirect2DDeviceContext { Q_DECLARE_PRIVATE(QWindowsDirect2DDeviceContext) friend class QWindowsDirect2DDeviceContextSuspender; public: QWindowsDirect2DDeviceContext(ID2D1DeviceContext *dc); ~QWindowsDirect2DDeviceContext(); ID2D1DeviceContext *get() const; void begin(); bool end(); private: void suspend(); void resume(); QScopedPointer d_ptr; }; class QWindowsDirect2DDeviceContextSuspender { Q_DISABLE_COPY_MOVE(QWindowsDirect2DDeviceContextSuspender) QWindowsDirect2DDeviceContext *m_dc; public: QWindowsDirect2DDeviceContextSuspender(QWindowsDirect2DDeviceContext *dc); ~QWindowsDirect2DDeviceContextSuspender(); void resume(); }; QT_END_NAMESPACE #endif // QWINDOWSDIRECT2DDEVICECONTEXT_H