/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QWINDOWSDIRECT2DDEVICECONTEXT_H #define QWINDOWSDIRECT2DDEVICECONTEXT_H #include QT_BEGIN_NAMESPACE /* * Convenience class for handling device contexts. We have to call BeginDraw * before anything can happen, and EndDraw once we're done, for every frame and * pretty much any kind of operation. * * Unfortunately, these calls cannot be interleaved, and there is no way to check * what state a device context is in. * * The end result is that the following throws an error if we don't track it: * QPixmap pmap; * QPainter painter(&pmap); * pmap.clear(); * * Here BeginDraw would first be called through the paint device, then when we clear * the pixmap we would have to call it again. There is no way to know what state * the device context is in when performing the clear, and activating the dc is an * error. Bummer. * * Hence we keep a reference count here and only activate/deactivate the device * if the refcount is zero. * * In a nutshell: Do not call BeginDraw/EndDraw yourself on the device pointer, do * so through the begin/end members below. */ class QWindowsDirect2DDeviceContextPrivate; class QWindowsDirect2DDeviceContext { Q_DECLARE_PRIVATE(QWindowsDirect2DDeviceContext) friend class QWindowsDirect2DDeviceContextSuspender; public: QWindowsDirect2DDeviceContext(ID2D1DeviceContext *dc); ~QWindowsDirect2DDeviceContext(); ID2D1DeviceContext *get() const; void begin(); bool end(); private: void suspend(); void resume(); QScopedPointer d_ptr; }; class QWindowsDirect2DDeviceContextSuspender { Q_DISABLE_COPY(QWindowsDirect2DDeviceContextSuspender) QWindowsDirect2DDeviceContext *m_dc; public: QWindowsDirect2DDeviceContextSuspender(QWindowsDirect2DDeviceContext *dc); ~QWindowsDirect2DDeviceContextSuspender(); void resume(); }; QT_END_NAMESPACE #endif // QWINDOWSDIRECT2DDEVICECONTEXT_H