/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QWINDOWSDIRECT2DHELPERS_H #define QWINDOWSDIRECT2DHELPERS_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE Q_DECL_CONSTEXPR inline D2D1_RECT_U to_d2d_rect_u(const QRect &qrect) { return D2D1::RectU(qrect.x(), qrect.y(), qrect.x() + qrect.width(), qrect.y() + qrect.height()); } Q_DECL_CONSTEXPR inline D2D1_RECT_F to_d2d_rect_f(const QRectF &qrect) { return D2D1::RectF(qrect.x(), qrect.y(), qrect.x() + qrect.width(), qrect.y() + qrect.height()); } Q_DECL_CONSTEXPR inline D2D1_SIZE_U to_d2d_size_u(const QSizeF &qsize) { return D2D1::SizeU(qsize.width(), qsize.height()); } Q_DECL_CONSTEXPR inline D2D1_SIZE_U to_d2d_size_u(const QSize &qsize) { return D2D1::SizeU(qsize.width(), qsize.height()); } Q_DECL_CONSTEXPR inline D2D1_POINT_2F to_d2d_point_2f(const QPointF &qpoint) { return D2D1::Point2F(qpoint.x(), qpoint.y()); } Q_DECL_CONSTEXPR inline D2D1::ColorF to_d2d_color_f(const QColor &c) { return D2D1::ColorF(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } Q_DECL_CONSTEXPR inline D2D1_MATRIX_3X2_F to_d2d_matrix_3x2_f(const QTransform &transform) { return D2D1::Matrix3x2F(transform.m11(), transform.m12(), transform.m21(), transform.m22(), transform.m31(), transform.m32()); } QT_END_NAMESPACE #endif // QWINDOWSDIRECT2DHELPERS_H