/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QWINDOWSDIRECT2DHELPERS_H #define QWINDOWSDIRECT2DHELPERS_H #include #include #include #include #include #ifdef Q_CC_MINGW # include # include # include # include # include #endif // Q_CC_MINGW #include QT_BEGIN_NAMESPACE inline D2D1_RECT_U to_d2d_rect_u(const QRect &qrect) { return D2D1::RectU(qrect.x(), qrect.y(), qrect.x() + qrect.width(), qrect.y() + qrect.height()); } inline D2D1_RECT_F to_d2d_rect_f(const QRectF &qrect) { return D2D1::RectF(qrect.x(), qrect.y(), qrect.x() + qrect.width(), qrect.y() + qrect.height()); } inline D2D1_SIZE_U to_d2d_size_u(const QSizeF &qsize) { return D2D1::SizeU(UINT32(qRound(qsize.width())), UINT32(qRound(qsize.height()))); } inline D2D1_SIZE_U to_d2d_size_u(const QSize &qsize) { return D2D1::SizeU(UINT32(qsize.width()), UINT32(qsize.height())); } inline D2D1_POINT_2F to_d2d_point_2f(const QPointF &qpoint) { return D2D1::Point2F(qpoint.x(), qpoint.y()); } inline D2D1::ColorF to_d2d_color_f(const QColor &c) { return D2D1::ColorF(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } inline D2D1_MATRIX_3X2_F to_d2d_matrix_3x2_f(const QTransform &transform) { return D2D1::Matrix3x2F(transform.m11(), transform.m12(), transform.m21(), transform.m22(), transform.m31(), transform.m32()); } QT_END_NAMESPACE #endif // QWINDOWSDIRECT2DHELPERS_H