/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwindowsdirect2dpaintdevice.h" #include "qwindowsdirect2dpaintengine.h" #include "qwindowsdirect2dcontext.h" #include "qwindowsdirect2dhelpers.h" #include "qwindowsdirect2dbitmap.h" #include "qwindowsdirect2ddevicecontext.h" #include "qwindowswindow.h" QT_BEGIN_NAMESPACE class QWindowsDirect2DPaintDevicePrivate { public: QWindowsDirect2DPaintDevicePrivate(QWindowsDirect2DBitmap *bitmap, QInternal::PaintDeviceFlags f) : engine(new QWindowsDirect2DPaintEngine(bitmap)) , bitmap(bitmap) , flags(f) {} QScopedPointer engine; QWindowsDirect2DBitmap *bitmap; QInternal::PaintDeviceFlags flags; }; QWindowsDirect2DPaintDevice::QWindowsDirect2DPaintDevice(QWindowsDirect2DBitmap *bitmap, QInternal::PaintDeviceFlags flags) : d_ptr(new QWindowsDirect2DPaintDevicePrivate(bitmap, flags)) { } QPaintEngine *QWindowsDirect2DPaintDevice::paintEngine() const { Q_D(const QWindowsDirect2DPaintDevice); return d->engine.data(); } int QWindowsDirect2DPaintDevice::devType() const { Q_D(const QWindowsDirect2DPaintDevice); return d->flags; } int QWindowsDirect2DPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const { Q_D(const QWindowsDirect2DPaintDevice); switch (metric) { case QPaintDevice::PdmWidth: return d->bitmap->bitmap()->GetPixelSize().width; break; case QPaintDevice::PdmHeight: return d->bitmap->bitmap()->GetPixelSize().height; break; case QPaintDevice::PdmNumColors: return INT_MAX; break; case QPaintDevice::PdmDepth: return 32; break; case QPaintDevice::PdmDpiX: case QPaintDevice::PdmPhysicalDpiX: { FLOAT x, y; QWindowsDirect2DContext::instance()->d2dFactory()->GetDesktopDpi(&x, &y); return x; } break; case QPaintDevice::PdmDpiY: case QPaintDevice::PdmPhysicalDpiY: { FLOAT x, y; QWindowsDirect2DContext::instance()->d2dFactory()->GetDesktopDpi(&x, &y); return y; } break; case QPaintDevice::PdmDevicePixelRatio: return 1; break; case QPaintDevice::PdmWidthMM: case QPaintDevice::PdmHeightMM: return -1; break; } return -1; } QT_END_NAMESPACE