/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectfb_egl.h" #include "qdirectfbwindow.h" #include "qdirectfbscreen.h" #include "qdirectfbeglhooks.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE #ifdef DIRECTFB_PLATFORM_HOOKS extern QDirectFBEGLHooks platform_hook; static QDirectFBEGLHooks *hooks = &platform_hook; #else static QDirectFBEGLHooks *hooks = 0; #endif /** * This provides OpenGL ES 2.0 integration with DirectFB. It assumes that * one can adapt a DirectFBSurface as a EGLSurface. It might need some vendor * init code in the QDirectFbScreenEGL class to initialize EGL and one might * need to provide a custom QDirectFbWindowEGL::format() to return the * QSurfaceFormat used by the device. */ class QDirectFbScreenEGL : public QDirectFbScreen { public: QDirectFbScreenEGL(int display); ~QDirectFbScreenEGL(); // EGL helper EGLDisplay eglDisplay(); private: void initializeEGL(); void platformInit(); void platformDestroy(); private: EGLDisplay m_eglDisplay; }; class QDirectFbWindowEGL : public QDirectFbWindow { public: QDirectFbWindowEGL(QWindow *tlw, QDirectFbInput *inputhandler); ~QDirectFbWindowEGL(); void createDirectFBWindow(); // EGL. Subclass it instead to have different GL integrations? EGLSurface eglSurface(); QSurfaceFormat format() const; private: EGLSurface m_eglSurface; }; class QDirectFbEGLContext : public QEGLPlatformContext { public: QDirectFbEGLContext(QDirectFbScreenEGL *screen, QOpenGLContext *context); protected: EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface); private: QDirectFbScreen *m_screen; }; QDirectFbScreenEGL::QDirectFbScreenEGL(int display) : QDirectFbScreen(display) , m_eglDisplay(EGL_NO_DISPLAY) {} QDirectFbScreenEGL::~QDirectFbScreenEGL() { platformDestroy(); } EGLDisplay QDirectFbScreenEGL::eglDisplay() { if (m_eglDisplay == EGL_NO_DISPLAY) initializeEGL(); return m_eglDisplay; } void QDirectFbScreenEGL::initializeEGL() { m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (m_eglDisplay == EGL_NO_DISPLAY) return; platformInit(); EGLint major, minor; eglBindAPI(EGL_OPENGL_ES_API); eglInitialize(m_eglDisplay, &major, &minor); return; } void QDirectFbScreenEGL::platformInit() { if (hooks) hooks->platformInit(); } void QDirectFbScreenEGL::platformDestroy() { if (hooks) hooks->platformDestroy(); } QDirectFbWindowEGL::QDirectFbWindowEGL(QWindow *tlw, QDirectFbInput *input) : QDirectFbWindow(tlw, input) , m_eglSurface(EGL_NO_SURFACE) {} QDirectFbWindowEGL::~QDirectFbWindowEGL() { if (m_eglSurface != EGL_NO_SURFACE) { QDirectFbScreenEGL *dfbScreen; dfbScreen = static_cast(screen()); eglDestroySurface(dfbScreen->eglDisplay(), m_eglSurface); } } void QDirectFbWindowEGL::createDirectFBWindow() { // Use the default for the raster surface. if (window()->surfaceType() == QSurface::RasterSurface) return QDirectFbWindow::createDirectFBWindow(); Q_ASSERT(!m_dfbWindow.data()); DFBWindowDescription description; memset(&description, 0, sizeof(DFBWindowDescription)); description.flags = DFBWindowDescriptionFlags(DWDESC_WIDTH | DWDESC_HEIGHT| DWDESC_POSX | DWDESC_POSY| DWDESC_PIXELFORMAT | DWDESC_SURFACE_CAPS); description.width = qMax(1, window()->width()); description.height = qMax(1, window()->height()); description.posx = window()->x(); description.posy = window()->y(); description.surface_caps = DSCAPS_GL; description.pixelformat = DSPF_RGB16; IDirectFBDisplayLayer *layer; layer = toDfbScreen(window())->dfbLayer(); DFBResult result = layer->CreateWindow(layer, &description, m_dfbWindow.outPtr()); if (result != DFB_OK) DirectFBError("QDirectFbWindow: failed to create window", result); m_dfbWindow->SetOpacity(m_dfbWindow.data(), 0xff); m_inputHandler->addWindow(m_dfbWindow.data(), window()); } EGLSurface QDirectFbWindowEGL::eglSurface() { if (m_eglSurface == EGL_NO_SURFACE) { QDirectFbScreenEGL *dfbScreen = static_cast(screen()); EGLConfig config = q_configFromGLFormat(dfbScreen->eglDisplay(), format(), true); m_eglSurface = eglCreateWindowSurface(dfbScreen->eglDisplay(), config, dfbSurface(), NULL); if (m_eglSurface == EGL_NO_SURFACE) eglGetError(); } return m_eglSurface; } QSurfaceFormat QDirectFbWindowEGL::format() const { return window()->requestedFormat(); } QDirectFbEGLContext::QDirectFbEGLContext(QDirectFbScreenEGL *screen, QOpenGLContext *context) : QEGLPlatformContext(context->format(), context->shareHandle(), screen->eglDisplay()) , m_screen(screen) {} EGLSurface QDirectFbEGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface) { QDirectFbWindowEGL *window = static_cast(surface); return window->eglSurface(); } QPlatformWindow *QDirectFbIntegrationEGL::createPlatformWindow(QWindow *window) const { QDirectFbWindow *dfbWindow = new QDirectFbWindowEGL(window, m_input.data()); dfbWindow->createDirectFBWindow(); return dfbWindow; } QPlatformOpenGLContext *QDirectFbIntegrationEGL::createPlatformOpenGLContext(QOpenGLContext *context) const { QDirectFbScreenEGL *screen; screen = static_cast(context->screen()->handle()); return new QDirectFbEGLContext(screen, context); } void QDirectFbIntegrationEGL::initializeScreen() { m_primaryScreen.reset(new QDirectFbScreenEGL(0)); screenAdded(m_primaryScreen.data()); } bool QDirectFbIntegrationEGL::hasCapability(QPlatformIntegration::Capability cap) const { // We assume that devices will have more and not less capabilities if (hooks && hooks->hasCapability(cap)) return true; return QDirectFbIntegration::hasCapability(cap); } QT_END_NAMESPACE