/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectfb_egl.h" #include "qdirectfbwindow.h" #include "qdirectfbscreen.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE /** * This provides OpenGL ES 2.0 integration with DirectFB. It assumes that * one can adapt a DirectFBSurface as a EGLSurface. It might need some vendor * init code in the QDirectFbScreenEGL class to initialize EGL and one might * need to provide a custom QDirectFbWindowEGL::format() to return the * QSurfaceFormat used by the device. */ class QDirectFbScreenEGL : public QDirectFbScreen { public: QDirectFbScreenEGL(int display); ~QDirectFbScreenEGL(); // EGL helper EGLDisplay eglDisplay(); private: void initializeEGL(); void platformInit(); void platformDestroy(); private: EGLDisplay m_eglDisplay; }; class QDirectFbWindowEGL : public QDirectFbWindow { public: QDirectFbWindowEGL(QWindow *tlw, QDirectFbInput *inputhandler); ~QDirectFbWindowEGL(); // EGL. Subclass it instead to have different GL integrations? EGLSurface eglSurface(); QSurfaceFormat format() const; private: EGLSurface m_eglSurface; }; class QDirectFbEGLContext : public QEGLPlatformContext { public: QDirectFbEGLContext(QDirectFbScreenEGL *screen, QOpenGLContext *context); protected: EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface); private: QDirectFbScreen *m_screen; }; QDirectFbScreenEGL::QDirectFbScreenEGL(int display) : QDirectFbScreen(display) , m_eglDisplay(EGL_NO_DISPLAY) {} QDirectFbScreenEGL::~QDirectFbScreenEGL() { platformDestroy(); } EGLDisplay QDirectFbScreenEGL::eglDisplay() { if (m_eglDisplay == EGL_NO_DISPLAY) initializeEGL(); return m_eglDisplay; } void QDirectFbScreenEGL::initializeEGL() { m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (m_eglDisplay == EGL_NO_DISPLAY) return; platformInit(); EGLint major, minor; eglBindAPI(EGL_OPENGL_ES_API); eglInitialize(m_eglDisplay, &major, &minor); return; } void QDirectFbScreenEGL::platformInit() { // Place vendor init code here. } void QDirectFbScreenEGL::platformDestroy() { // Place vendor finalize code here. } QDirectFbWindowEGL::QDirectFbWindowEGL(QWindow *tlw, QDirectFbInput *input) : QDirectFbWindow(tlw, input) , m_eglSurface(EGL_NO_SURFACE) {} QDirectFbWindowEGL::~QDirectFbWindowEGL() { if (m_eglSurface != EGL_NO_SURFACE) { QDirectFbScreenEGL *dfbScreen; dfbScreen = static_cast(screen()); eglDestroySurface(dfbScreen->eglDisplay(), m_eglSurface); } } EGLSurface QDirectFbWindowEGL::eglSurface() { if (m_eglSurface == EGL_NO_SURFACE) { QDirectFbScreenEGL *dfbScreen = static_cast(screen()); EGLConfig config = q_configFromGLFormat(dfbScreen->eglDisplay(), format(), true); m_eglSurface = eglCreateWindowSurface(dfbScreen->eglDisplay(), config, dfbSurface(), NULL); if (m_eglSurface == EGL_NO_SURFACE) eglGetError(); } return m_eglSurface; } QSurfaceFormat QDirectFbWindowEGL::format() const { return window()->requestedFormat(); } QDirectFbEGLContext::QDirectFbEGLContext(QDirectFbScreenEGL *screen, QOpenGLContext *context) : QEGLPlatformContext(context->format(), context->shareHandle(), screen->eglDisplay(), EGL_OPENGL_ES_API) , m_screen(screen) {} EGLSurface QDirectFbEGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface) { QDirectFbWindowEGL *window = static_cast(surface); return window->eglSurface(); } QPlatformWindow *QDirectFbIntegrationEGL::createPlatformWindow(QWindow *window) const { return new QDirectFbWindowEGL(window, m_input.data()); } QPlatformOpenGLContext *QDirectFbIntegrationEGL::createPlatformOpenGLContext(QOpenGLContext *context) const { QDirectFbScreenEGL *screen; screen = static_cast(context->screen()->handle()); return new QDirectFbEGLContext(screen, context); } void QDirectFbIntegrationEGL::initializeScreen() { m_primaryScreen.reset(new QDirectFbScreenEGL(0)); screenAdded(m_primaryScreen.data()); } QT_END_NAMESPACE