/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectfbglcontext.h" #include #include #include QT_BEGIN_NAMESPACE QDirectFbGLContext::QDirectFbGLContext(IDirectFBGL *glContext) : m_dfbGlContext(glContext) { DFBResult result; DFBGLAttributes glAttribs; result = m_dfbGlContext->GetAttributes(glContext, &glAttribs); if (result == DFB_OK) { m_windowFormat.setDepthBufferSize(glAttribs.depth_size); m_windowFormat.setStencilBufferSize(glAttribs.stencil_size); m_windowFormat.setRedBufferSize(glAttribs.red_size); m_windowFormat.setGreenBufferSize(glAttribs.green_size); m_windowFormat.setBlueBufferSize(glAttribs.blue_size); m_windowFormat.setAlphaBufferSize(glAttribs.alpha_size); m_windowFormat.setAccumBufferSize(glAttribs.accum_red_size); m_windowFormat.setAlpha(glAttribs.accum_alpha_size); m_windowFormat.setDoubleBuffer(glAttribs.double_buffer); m_windowFormat.setStereo(glAttribs.stereo); } } void QDirectFbGLContext::makeCurrent() { QPlatformOpenGLContext::makeCurrent(); m_dfbGlContext->Lock(m_dfbGlContext); } void QDirectFbGLContext::doneCurrent() { QPlatformOpenGLContext::doneCurrent(); m_dfbGlContext->Unlock(m_dfbGlContext); } QFunctionPointer QDirectFbGLContext::getProcAddress(const char *procName) { void *proc; DFBResult result = m_dfbGlContext->GetProcAddress(m_dfbGlContext, procName, &proc); if (result == DFB_OK) return (QFunctionPointer) proc; return dlsym(RTLD_DEFAULT, procName); } void QDirectFbGLContext::swapBuffers() { // m_dfbGlContext->Unlock(m_dfbGlContext); //maybe not in doneCurrent() qDebug() << "Swap buffers"; } QPlatformWindowFormat QDirectFbGLContext::platformWindowFormat() const { return m_windowFormat; } QT_END_NAMESPACE