/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qeglfsglobal_p.h" #include #include #include #include "qeglfscontext_p.h" #include "qeglfswindow_p.h" #include "qeglfshooks_p.h" #include "qeglfscursor_p.h" QT_BEGIN_NAMESPACE QEglFSContext::QEglFSContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, EGLConfig *config, const QVariant &nativeHandle) : QEGLPlatformContext(format, share, display, config, nativeHandle, qt_egl_device_integration()->supportsSurfacelessContexts() ? Flags(0) : QEGLPlatformContext::NoSurfaceless), m_tempWindow(0) { } EGLSurface QEglFSContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface) { if (surface->surface()->surfaceClass() == QSurface::Window) return static_cast(surface)->surface(); else return static_cast(surface)->pbuffer(); } EGLSurface QEglFSContext::createTemporaryOffscreenSurface() { if (qt_egl_device_integration()->supportsPBuffers()) return QEGLPlatformContext::createTemporaryOffscreenSurface(); if (!m_tempWindow) { m_tempWindow = qt_egl_device_integration()->createNativeOffscreenWindow(format()); if (!m_tempWindow) { qWarning("QEglFSContext: Failed to create temporary native window"); return EGL_NO_SURFACE; } } EGLConfig config = q_configFromGLFormat(eglDisplay(), format()); return eglCreateWindowSurface(eglDisplay(), config, m_tempWindow, 0); } void QEglFSContext::destroyTemporaryOffscreenSurface(EGLSurface surface) { if (qt_egl_device_integration()->supportsPBuffers()) { QEGLPlatformContext::destroyTemporaryOffscreenSurface(surface); } else { eglDestroySurface(eglDisplay(), surface); qt_egl_device_integration()->destroyNativeWindow(m_tempWindow); m_tempWindow = 0; } } void QEglFSContext::runGLChecks() { // Note that even though there is an EGL context current here, // QOpenGLContext and QOpenGLFunctions are not yet usable at this stage. const char *renderer = reinterpret_cast(glGetString(GL_RENDERER)); // Be nice and warn about a common source of confusion. if (renderer && strstr(renderer, "llvmpipe")) qWarning("Running on a software rasterizer (LLVMpipe), expect limited performance."); } void QEglFSContext::swapBuffers(QPlatformSurface *surface) { // draw the cursor if (surface->surface()->surfaceClass() == QSurface::Window) { QPlatformWindow *window = static_cast(surface); if (QEglFSCursor *cursor = qobject_cast(window->screen()->cursor())) cursor->paintOnScreen(); } qt_egl_device_integration()->waitForVSync(surface); QEGLPlatformContext::swapBuffers(surface); qt_egl_device_integration()->presentBuffer(surface); } QT_END_NAMESPACE