// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QEGLFSCURSOR_H #define QEGLFSCURSOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qeglfsglobal_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLShaderProgram; class QEglFSCursor; class QEglFSScreen; class QEglFSCursorDeviceListener : public QObject { Q_OBJECT public: QEglFSCursorDeviceListener(QEglFSCursor *cursor) : m_cursor(cursor) { } bool hasMouse() const; public slots: void onDeviceListChanged(QInputDeviceManager::DeviceType type); private: QEglFSCursor *m_cursor; }; #if QT_CONFIG(opengl) struct QEglFSCursorData { QScopedPointer program; int textureEntry = 0; int matEntry = 0; uint customCursorTexture = 0; uint atlasTexture = 0; qint64 customCursorKey = 0; }; class Q_EGLFS_EXPORT QEglFSCursor : public QPlatformCursor { Q_OBJECT public: QEglFSCursor(QPlatformScreen *screen); ~QEglFSCursor(); #ifndef QT_NO_CURSOR void changeCursor(QCursor *cursor, QWindow *widget) override; #endif void pointerEvent(const QMouseEvent &event) override; QPoint pos() const override; void setPos(const QPoint &pos) override; QRect cursorRect() const; void paintOnScreen(); void resetResources(); void updateMouseStatus(); private: bool event(QEvent *e) override; #ifndef QT_NO_CURSOR bool setCurrentCursor(QCursor *cursor); #endif void draw(const QRectF &rect); void update(const QRect &rect, bool allScreens); void createShaderPrograms(); void createCursorTexture(uint *texture, const QImage &image); void initCursorAtlas(); // current cursor information struct Cursor { Cursor() : shape(Qt::BlankCursor), customCursorPending(false), customCursorKey(0), useCustomCursor(false) { } Qt::CursorShape shape; QRectF textureRect; // normalized rect inside texture QSize size; // size of the cursor QPoint hotSpot; QImage customCursorImage; QPoint pos; // current cursor position bool customCursorPending; qint64 customCursorKey; bool useCustomCursor; } m_cursor; // cursor atlas information struct CursorAtlas { CursorAtlas() : cursorsPerRow(0), cursorWidth(0), cursorHeight(0) { } int cursorsPerRow; int width, height; // width and height of the atlas int cursorWidth, cursorHeight; // width and height of cursors inside the atlas QList hotSpots; QImage image; // valid until it's uploaded } m_cursorAtlas; bool m_visible; QEglFSScreen *m_screen; QPlatformScreen *m_activeScreen; QEglFSCursorDeviceListener *m_deviceListener; bool m_updateRequested; QMatrix4x4 m_rotationMatrix; }; #endif // QT_CONFIG(opengl) QT_END_NAMESPACE #endif // QEGLFSCURSOR_H