/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEGLFSCURSOR_H #define QEGLFSCURSOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qeglfsglobal_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLShaderProgram; class QEglFSCursor; class QEglFSScreen; class QEglFSCursorDeviceListener : public QObject { Q_OBJECT public: QEglFSCursorDeviceListener(QEglFSCursor *cursor) : m_cursor(cursor) { } bool hasMouse() const; public slots: void onDeviceListChanged(QInputDeviceManager::DeviceType type); private: QEglFSCursor *m_cursor; }; class Q_EGLFS_EXPORT QEglFSCursor : public QPlatformCursor, protected QOpenGLFunctions { Q_OBJECT public: QEglFSCursor(QPlatformScreen *screen); ~QEglFSCursor(); #ifndef QT_NO_CURSOR void changeCursor(QCursor *cursor, QWindow *widget) override; #endif void pointerEvent(const QMouseEvent &event) override; QPoint pos() const override; void setPos(const QPoint &pos) override; QRect cursorRect() const; void paintOnScreen(); void resetResources(); void updateMouseStatus(); private: bool event(QEvent *e) override; #ifndef QT_NO_CURSOR bool setCurrentCursor(QCursor *cursor); #endif void draw(const QRectF &rect); void update(const QRect &rect, bool allScreens); void createShaderPrograms(); void createCursorTexture(uint *texture, const QImage &image); void initCursorAtlas(); // current cursor information struct Cursor { Cursor() : shape(Qt::BlankCursor), customCursorPending(false), customCursorKey(0), useCustomCursor(false) { } Qt::CursorShape shape; QRectF textureRect; // normalized rect inside texture QSize size; // size of the cursor QPoint hotSpot; QImage customCursorImage; QPoint pos; // current cursor position bool customCursorPending; qint64 customCursorKey; bool useCustomCursor; } m_cursor; // cursor atlas information struct CursorAtlas { CursorAtlas() : cursorsPerRow(0), cursorWidth(0), cursorHeight(0) { } int cursorsPerRow; int width, height; // width and height of the atlas int cursorWidth, cursorHeight; // width and height of cursors inside the atlas QList hotSpots; QImage image; // valid until it's uploaded } m_cursorAtlas; bool m_visible; QEglFSScreen *m_screen; QPlatformScreen *m_activeScreen; QEglFSCursorDeviceListener *m_deviceListener; bool m_updateRequested; QMatrix4x4 m_rotationMatrix; struct GraphicsContextData { GraphicsContextData() : program(nullptr), textureEntry(0), matEntry(0), customCursorTexture(0), atlasTexture(0), customCursorKey(0) { } QOpenGLShaderProgram *program; int textureEntry; int matEntry; uint customCursorTexture; uint atlasTexture; qint64 customCursorKey; }; QHash m_gfx; }; QT_END_NAMESPACE #endif // QEGLFSCURSOR_H