/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include "qeglfsscreen_p.h" #include "qeglfswindow_p.h" #include "qeglfshooks_p.h" QT_BEGIN_NAMESPACE QEglFSScreen::QEglFSScreen(EGLDisplay dpy) : m_dpy(dpy), m_surface(EGL_NO_SURFACE), m_cursor(0) { m_cursor = qt_egl_device_integration()->createCursor(this); } QEglFSScreen::~QEglFSScreen() { delete m_cursor; QOpenGLCompositor::destroy(); } QRect QEglFSScreen::geometry() const { QRect r = rawGeometry(); static int rotation = qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION"); switch (rotation) { case 0: case 180: case -180: break; case 90: case -90: { int h = r.height(); r.setHeight(r.width()); r.setWidth(h); break; } default: qWarning("Invalid rotation %d specified in QT_QPA_EGLFS_ROTATION", rotation); break; } return r; } QRect QEglFSScreen::rawGeometry() const { return QRect(QPoint(0, 0), qt_egl_device_integration()->screenSize()); } int QEglFSScreen::depth() const { return qt_egl_device_integration()->screenDepth(); } QImage::Format QEglFSScreen::format() const { return qt_egl_device_integration()->screenFormat(); } QSizeF QEglFSScreen::physicalSize() const { return qt_egl_device_integration()->physicalScreenSize(); } QDpi QEglFSScreen::logicalDpi() const { return qt_egl_device_integration()->logicalDpi(); } qreal QEglFSScreen::pixelDensity() const { return qt_egl_device_integration()->pixelDensity(); } Qt::ScreenOrientation QEglFSScreen::nativeOrientation() const { return qt_egl_device_integration()->nativeOrientation(); } Qt::ScreenOrientation QEglFSScreen::orientation() const { return qt_egl_device_integration()->orientation(); } QPlatformCursor *QEglFSScreen::cursor() const { return m_cursor; } qreal QEglFSScreen::refreshRate() const { return qt_egl_device_integration()->refreshRate(); } void QEglFSScreen::setPrimarySurface(EGLSurface surface) { m_surface = surface; } void QEglFSScreen::handleCursorMove(const QPoint &pos) { const QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); const QList windows = compositor->windows(); // Generate enter and leave events like a real windowing system would do. if (windows.isEmpty()) return; // First window is always fullscreen. if (windows.count() == 1) { QWindow *window = windows[0]->sourceWindow(); if (m_pointerWindow != window) { m_pointerWindow = window; QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos); } return; } QWindow *enter = 0, *leave = 0; for (int i = windows.count() - 1; i >= 0; --i) { QWindow *window = windows[i]->sourceWindow(); const QRect geom = window->geometry(); if (geom.contains(pos)) { if (m_pointerWindow != window) { leave = m_pointerWindow; m_pointerWindow = window; enter = window; } break; } } if (enter && leave) QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos); } QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) const { QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); const QList windows = compositor->windows(); Q_ASSERT(!windows.isEmpty()); QImage img; if (static_cast(windows.first()->sourceWindow()->handle())->isRaster()) { // Request the compositor to render everything into an FBO and read it back. This // is of course slow, but it's safe and reliable. It will not include the mouse // cursor, which is a plus. img = compositor->grab(); } else { // Just a single OpenGL window without compositing. Do not support this case for now. Doing // glReadPixels is not an option since it would read from the back buffer which may have // undefined content when calling right after a swapBuffers (unless preserved swap is // available and enabled, but we have no support for that). qWarning("grabWindow: Not supported for non-composited OpenGL content. Use QQuickWindow::grabWindow() instead."); return QPixmap(); } if (!wid) { const QSize screenSize = geometry().size(); if (width < 0) width = screenSize.width() - x; if (height < 0) height = screenSize.height() - y; return QPixmap::fromImage(img).copy(x, y, width, height); } foreach (QOpenGLCompositorWindow *w, windows) { const QWindow *window = w->sourceWindow(); if (window->winId() == wid) { const QRect geom = window->geometry(); if (width < 0) width = geom.width() - x; if (height < 0) height = geom.height() - y; QRect rect(geom.topLeft() + QPoint(x, y), QSize(width, height)); rect &= window->geometry(); return QPixmap::fromImage(img).copy(rect); } } return QPixmap(); } QT_END_NAMESPACE