/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #ifndef QT_NO_OPENGL # include # include # include #endif #include #include "qeglfswindow_p.h" #ifndef QT_NO_OPENGL # include "qeglfscursor_p.h" #endif #include "qeglfshooks_p.h" #include "qeglfsdeviceintegration_p.h" QT_BEGIN_NAMESPACE QEglFSWindow::QEglFSWindow(QWindow *w) : QPlatformWindow(w), #ifndef QT_NO_OPENGL m_backingStore(0), #endif m_raster(false), m_winId(0), m_surface(EGL_NO_SURFACE), m_window(0), m_flags(0) { } QEglFSWindow::~QEglFSWindow() { destroy(); } static WId newWId() { static WId id = 0; if (id == std::numeric_limits::max()) qWarning("QEGLPlatformWindow: Out of window IDs"); return ++id; } void QEglFSWindow::create() { if (m_flags.testFlag(Created)) return; m_winId = newWId(); // Save the original surface type before changing to OpenGLSurface. m_raster = (window()->surfaceType() == QSurface::RasterSurface); if (m_raster) // change to OpenGL, but not for RasterGLSurface window()->setSurfaceType(QSurface::OpenGLSurface); if (window()->type() == Qt::Desktop) { QRect fullscreenRect(QPoint(), screen()->availableGeometry().size()); QWindowSystemInterface::handleGeometryChange(window(), fullscreenRect); return; } m_flags = Created; if (window()->type() == Qt::Desktop) return; // Stop if there is already a window backed by a native window and surface. Additional // raster windows will not have their own native window, surface and context. Instead, // they will be composited onto the root window's surface. QEglFSScreen *screen = this->screen(); #ifndef QT_NO_OPENGL QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); if (screen->primarySurface() != EGL_NO_SURFACE) { if (Q_UNLIKELY(!isRaster() || !compositor->targetWindow())) { #if !defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_EMBEDDED) // We can have either a single OpenGL window or multiple raster windows. // Other combinations cannot work. qFatal("EGLFS: OpenGL windows cannot be mixed with others."); #endif return; } m_format = compositor->targetWindow()->format(); return; } #endif // QT_NO_OPENGL m_flags |= HasNativeWindow; setGeometry(QRect()); // will become fullscreen resetSurface(); if (Q_UNLIKELY(m_surface == EGL_NO_SURFACE)) { EGLint error = eglGetError(); eglTerminate(screen->display()); qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", error); } screen->setPrimarySurface(m_surface); #ifndef QT_NO_OPENGL if (isRaster()) { QOpenGLContext *context = new QOpenGLContext(QGuiApplication::instance()); context->setShareContext(qt_gl_global_share_context()); context->setFormat(m_format); context->setScreen(window()->screen()); if (Q_UNLIKELY(!context->create())) qFatal("EGLFS: Failed to create compositing context"); compositor->setTarget(context, window(), screen->rawGeometry()); compositor->setRotation(qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION")); // If there is a "root" window into which raster and QOpenGLWidget content is // composited, all other contexts must share with its context. if (!qt_gl_global_share_context()) { qt_gl_set_global_share_context(context); // What we set up here is in effect equivalent to the application setting // AA_ShareOpenGLContexts. Set the attribute to be fully consistent. QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); } } #endif // QT_NO_OPENGL } void QEglFSWindow::destroy() { QEglFSScreen *screen = this->screen(); if (m_flags.testFlag(HasNativeWindow)) { #ifndef QT_NO_OPENGL QEglFSCursor *cursor = qobject_cast(screen->cursor()); if (cursor) cursor->resetResources(); #endif if (screen->primarySurface() == m_surface) screen->setPrimarySurface(EGL_NO_SURFACE); invalidateSurface(); } m_flags = 0; #ifndef QT_NO_OPENGL QOpenGLCompositor::instance()->removeWindow(this); #endif } void QEglFSWindow::invalidateSurface() { if (m_surface != EGL_NO_SURFACE) { eglDestroySurface(screen()->display(), m_surface); m_surface = EGL_NO_SURFACE; } qt_egl_device_integration()->destroyNativeWindow(m_window); m_window = 0; } void QEglFSWindow::resetSurface() { EGLDisplay display = screen()->display(); QSurfaceFormat platformFormat = qt_egl_device_integration()->surfaceFormatFor(window()->requestedFormat()); m_config = QEglFSDeviceIntegration::chooseConfig(display, platformFormat); m_format = q_glFormatFromConfig(display, m_config, platformFormat); const QSize surfaceSize = screen()->rawGeometry().size(); m_window = qt_egl_device_integration()->createNativeWindow(this, surfaceSize, m_format); m_surface = eglCreateWindowSurface(display, m_config, m_window, NULL); } void QEglFSWindow::setVisible(bool visible) { #ifndef QT_NO_OPENGL QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); QList windows = compositor->windows(); QWindow *wnd = window(); if (wnd->type() != Qt::Desktop) { if (visible) { compositor->addWindow(this); } else { compositor->removeWindow(this); windows = compositor->windows(); if (windows.size()) windows.last()->sourceWindow()->requestActivate(); } } #else QWindow *wnd = window(); #endif QWindowSystemInterface::handleExposeEvent(wnd, QRect(QPoint(0, 0), wnd->geometry().size())); if (visible) QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents); } void QEglFSWindow::setGeometry(const QRect &r) { QRect rect = r; if (m_flags.testFlag(HasNativeWindow)) rect = screen()->availableGeometry(); QPlatformWindow::setGeometry(rect); QWindowSystemInterface::handleGeometryChange(window(), rect); const QRect lastReportedGeometry = qt_window_private(window())->geometry; if (rect != lastReportedGeometry) QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), rect.size())); } QRect QEglFSWindow::geometry() const { // For yet-to-become-fullscreen windows report the geometry covering the entire // screen. This is particularly important for Quick where the root object may get // sized to some geometry queried before calling create(). if (!m_flags.testFlag(Created) && screen()->primarySurface() == EGL_NO_SURFACE) return screen()->availableGeometry(); return QPlatformWindow::geometry(); } void QEglFSWindow::requestActivateWindow() { #ifndef QT_NO_OPENGL if (window()->type() != Qt::Desktop) QOpenGLCompositor::instance()->moveToTop(this); #endif QWindow *wnd = window(); QWindowSystemInterface::handleWindowActivated(wnd); QWindowSystemInterface::handleExposeEvent(wnd, QRect(QPoint(0, 0), wnd->geometry().size())); } void QEglFSWindow::raise() { QWindow *wnd = window(); if (wnd->type() != Qt::Desktop) { #ifndef QT_NO_OPENGL QOpenGLCompositor::instance()->moveToTop(this); #endif QWindowSystemInterface::handleExposeEvent(wnd, QRect(QPoint(0, 0), wnd->geometry().size())); } } void QEglFSWindow::lower() { #ifndef QT_NO_OPENGL QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); QList windows = compositor->windows(); if (window()->type() != Qt::Desktop && windows.count() > 1) { int idx = windows.indexOf(this); if (idx > 0) { compositor->changeWindowIndex(this, idx - 1); QWindowSystemInterface::handleExposeEvent(windows.last()->sourceWindow(), QRect(QPoint(0, 0), windows.last()->sourceWindow()->geometry().size())); } } #endif } EGLSurface QEglFSWindow::surface() const { return m_surface != EGL_NO_SURFACE ? m_surface : screen()->primarySurface(); } QSurfaceFormat QEglFSWindow::format() const { return m_format; } EGLNativeWindowType QEglFSWindow::eglWindow() const { return m_window; } QEglFSScreen *QEglFSWindow::screen() const { return static_cast(QPlatformWindow::screen()); } bool QEglFSWindow::isRaster() const { return m_raster || window()->surfaceType() == QSurface::RasterGLSurface; } #ifndef QT_NO_OPENGL QWindow *QEglFSWindow::sourceWindow() const { return window(); } const QPlatformTextureList *QEglFSWindow::textures() const { if (m_backingStore) return m_backingStore->textures(); return 0; } void QEglFSWindow::endCompositing() { if (m_backingStore) m_backingStore->notifyComposited(); } #endif WId QEglFSWindow::winId() const { return m_winId; } void QEglFSWindow::setOpacity(qreal) { if (!isRaster()) qWarning("QEglFSWindow: Cannot set opacity for non-raster windows"); // Nothing to do here. The opacity is stored in the QWindow. } QT_END_NAMESPACE