// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qeglfsemulatorintegration.h" #include "qeglfsemulatorscreen.h" #include "private/qeglfsintegration_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE QEglFSEmulatorIntegration::QEglFSEmulatorIntegration() { // The Qt Emulator provides the ability to render to multiple displays // In addition to the usual EGL and OpenGLESv2 API's, there are also a // few additional API's that enable the client (this plugin) to query // the available screens and their properties, as well as the ability // to select which screen is the active render target (as this is // usually handled in a platform specific way and not by EGL itself). getDisplays = reinterpret_cast(eglGetProcAddress("qgsGetDisplays")); setDisplay = reinterpret_cast(eglGetProcAddress("qgsSetDisplay")); } void QEglFSEmulatorIntegration::platformInit() { } void QEglFSEmulatorIntegration::platformDestroy() { } bool QEglFSEmulatorIntegration::usesDefaultScreen() { // This makes it possible to remotely query and then register our own set of screens return false; } void QEglFSEmulatorIntegration::screenInit() { // Use qgsGetDisplays() call to retrieve the available screens from the Emulator if (getDisplays) { QByteArray displaysInfo = getDisplays(); QJsonParseError error; QJsonDocument displaysDocument = QJsonDocument::fromJson(displaysInfo, &error); if (error.error == QJsonParseError::NoError) { // Document should be an array of screen objects if (displaysDocument.isArray()){ QJsonArray screenArray = displaysDocument.array(); for (auto screenValue : screenArray) { if (screenValue.isObject()) QWindowSystemInterface::handleScreenAdded(new QEglFSEmulatorScreen(screenValue.toObject())); } } } else { qWarning() << "eglfs_emu: Failed to parse display info JSON with error: " << error.errorString() << " at offset " << error.offset << " : " << displaysInfo; } } else { qFatal("EGL library doesn't support Emulator extensions"); } } bool QEglFSEmulatorIntegration::hasCapability(QPlatformIntegration::Capability cap) const { switch (cap) { case QPlatformIntegration::ThreadedPixmaps: case QPlatformIntegration::OpenGL: case QPlatformIntegration::ThreadedOpenGL: return true; default: return false; } } EGLNativeWindowType QEglFSEmulatorIntegration::createNativeWindow(QPlatformWindow *platformWindow, const QSize &size, const QSurfaceFormat &format) { Q_UNUSED(size); Q_UNUSED(format); QEglFSEmulatorScreen *screen = static_cast(platformWindow->screen()); if (screen && setDisplay) { // Let the emulator know which screen the window surface is attached to setDisplay(screen->id()); } Q_CONSTINIT static QBasicAtomicInt uniqueWindowId = Q_BASIC_ATOMIC_INITIALIZER(0); return EGLNativeWindowType(qintptr(1 + uniqueWindowId.fetchAndAddRelaxed(1))); } QT_END_NAMESPACE