/**************************************************************************** ** ** Copyright (C) 2015 Pier Luigi Fiorini ** Copyright (C) 2017 The Qt Company Ltd. ** Copyright (C) 2016 Pelagicore AG ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEGLFSKMSVSP2SCREEN_H #define QEGLFSKMSVSP2SCREEN_H #include "qeglfskmsscreen.h" #include "qvsp2blendingdevice.h" #include #include QT_BEGIN_NAMESPACE class QEglFSKmsVsp2Screen : public QEglFSKmsScreen { public: QEglFSKmsVsp2Screen(QKmsDevice *device, const QKmsOutput &output); gbm_surface *createSurface(); void resetSurface(); void initDumbFrameBuffers(); void initVsp2(); //TODO: use a fixed index API instead of auto increment? int addLayer(int dmabufFd, const QSize &size, const QPoint &position, uint drmPixelFormat, uint bytesPerLine); void setLayerBuffer(int id, int dmabufFd); void setLayerPosition(int id, const QPoint &position); bool removeLayer(int id); void addBlendListener(void (*callback)()); void flip(); void blendAndFlipDrm(); private: class Blender : public QObject // This is a workaround we really would want the screen to be a QObject { public: Blender(QEglFSKmsVsp2Screen *screen) : m_screen(screen) {} ~Blender() override {} bool event(QEvent *event) override; QEglFSKmsVsp2Screen *m_screen = nullptr; }; QScopedArrayPointer m_blender; gbm_surface *m_gbmSurface = nullptr; gbm_bo *m_currentGbmBo = nullptr; gbm_bo *m_nextGbmBo = nullptr; QScopedPointer m_blendDevice; struct FrameBuffer { //these are for buffers that have been blended by the bru uint32_t drmBufferId = 0; int dmabufFd = -1; }; std::array m_frameBuffers; uint m_backFb = 0; void initDumbFrameBuffer(FrameBuffer &fb); QVector m_blendFinishedCallbacks; struct DmaBuffer { //these are for qt buffers before blending with additional layers (gbm buffer data) int dmabufFd = -1; }; static void dmaBufferDestroyedHandler(gbm_bo *gbmBo, void *data); DmaBuffer *dmaBufferForGbmBuffer(gbm_bo *gbmBo); void ensureModeSet(); void doDrmFlip(); bool m_blendScheduled = false; int m_qtLayer = 0; //TODO: add API for changing this }; QT_END_NAMESPACE #endif // QEGLFSKMSVSP2SCREEN_H