/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qeglfscursor.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE QEglFSCursor::QEglFSCursor(QEglFSScreen *screen) : m_screen(screen), m_pos(0, 0), m_program(0), m_vertexCoordEntry(0), m_textureCoordEntry(0), m_textureEntry(0) { createShaderPrograms(); initCursorAtlas(); // ## this shouldn't be required QCursor cursor(Qt::ArrowCursor); changeCursor(&cursor, 0); } QEglFSCursor::~QEglFSCursor() { if (QOpenGLContext::currentContext()) { if (m_cursor.shape == Qt::BitmapCursor && m_cursor.texture) glDeleteTextures(1, &m_cursor.texture); glDeleteTextures(1, &m_cursorAtlas.texture); } } void QEglFSCursor::createShaderPrograms() { static const char *textureVertexProgram = "attribute highp vec2 vertexCoordEntry;\n" "attribute highp vec2 textureCoordEntry;\n" "varying highp vec2 textureCoord;\n" "void main() {\n" " textureCoord = textureCoordEntry;\n" " gl_Position = vec4(vertexCoordEntry, 1.0, 1.0);\n" "}\n"; static const char *textureFragmentProgram = "uniform sampler2D texture;\n" "varying highp vec2 textureCoord;\n" "void main() {\n" " gl_FragColor = texture2D(texture, textureCoord).bgra;\n" "}\n"; m_program = new QOpenGLShaderProgram; m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram); m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram); m_program->link(); m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry"); m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry"); m_textureEntry = m_program->uniformLocation("texture"); } void QEglFSCursor::createCursorTexture(uint *texture, const QImage &image) { glGenTextures(1, texture); glBindTexture(GL_TEXTURE_2D, *texture); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */, GL_RGBA, GL_UNSIGNED_BYTE, image.constBits()); } void QEglFSCursor::initCursorAtlas() { static QByteArray json = qgetenv("QT_QPA_EGLFS_CURSOR"); if (json.isEmpty()) json = ":/cursor.json"; QFile file(json); file.open(QFile::ReadOnly); QJsonDocument doc = QJsonDocument::fromJson(file.readAll()); QJsonObject object = doc.object(); QString atlas = object.value("image").toString(); Q_ASSERT(!atlas.isEmpty()); const int cursorsPerRow = object.value("cursorsPerRow").toDouble(); Q_ASSERT(cursorsPerRow); m_cursorAtlas.cursorsPerRow = cursorsPerRow; const QJsonArray hotSpots = object.value("hotSpots").toArray(); Q_ASSERT(hotSpots.count() == Qt::LastCursor); for (int i = 0; i < hotSpots.count(); i++) { QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble()); m_cursorAtlas.hotSpots << hotSpot; } QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied); m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow; m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow - 1) / cursorsPerRow); m_cursorAtlas.width = image.width(); m_cursorAtlas.height = image.height(); createCursorTexture(&m_cursorAtlas.texture, image); } void QEglFSCursor::changeCursor(QCursor *cursor, QWindow *window) { const QRect oldCursorRect = cursorRect(); if (m_cursor.shape == Qt::BitmapCursor && m_cursor.texture) glDeleteTextures(1, &m_cursor.texture); m_cursor.shape = cursor->shape(); if (cursor->shape() != Qt::BitmapCursor) { // standard cursor const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width, hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height; m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow), hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow), ws, hs); m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape]; m_cursor.texture = m_cursorAtlas.texture; m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight); } else { QImage image = cursor->pixmap().toImage(); m_cursor.textureRect = QRectF(0, 0, 1, 1); m_cursor.hotSpot = cursor->hotSpot(); m_cursor.size = image.size(); createCursorTexture(&m_cursor.texture, image); } QRegion rgn = oldCursorRect | cursorRect(); QWindowSystemInterface::handleSynchronousExposeEvent(window, rgn); } QRect QEglFSCursor::cursorRect() const { return QRect(m_pos - m_cursor.hotSpot, m_cursor.size); } QPoint QEglFSCursor::pos() const { return m_pos; } void QEglFSCursor::setPos(const QPoint &pos) { const QRect oldCursorRect = cursorRect(); m_pos = pos; QRegion rgn = oldCursorRect | cursorRect(); QWindowSystemInterface::handleSynchronousExposeEvent(m_screen->topLevelAt(m_pos), rgn); } void QEglFSCursor::pointerEvent(const QMouseEvent &event) { const QRect oldCursorRect = cursorRect(); m_pos = event.pos(); QRegion rgn = oldCursorRect | cursorRect(); QWindowSystemInterface::handleSynchronousExposeEvent(m_screen->topLevelAt(m_pos), rgn); } void QEglFSCursor::render() { m_program->bind(); const QRectF cr = cursorRect(); const QRect screenRect(m_screen->geometry()); const GLfloat x1 = 2 * (cr.left() / screenRect.width()) - 1; const GLfloat x2 = 2 * (cr.right() / screenRect.width()) - 1; const GLfloat y1 = 1 - (cr.top() / screenRect.height()) * 2; const GLfloat y2 = 1 - (cr.bottom() / screenRect.height()) * 2; const GLfloat cursorCoordinates[] = { x1, y2, x2, y2, x1, y1, x2, y1 }; const GLfloat s1 = m_cursor.textureRect.left(); const GLfloat s2 = m_cursor.textureRect.right(); const GLfloat t1 = m_cursor.textureRect.top(); const GLfloat t2 = m_cursor.textureRect.bottom(); const GLfloat textureCoordinates[] = { s1, t2, s2, t2, s1, t1, s2, t1 }; glBindTexture(GL_TEXTURE_2D, m_cursor.texture); glEnableVertexAttribArray(m_vertexCoordEntry); glEnableVertexAttribArray(m_textureCoordEntry); glVertexAttribPointer(m_vertexCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, cursorCoordinates); glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); glUniform1f(m_textureEntry, 0); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, 0); glDisableVertexAttribArray(m_vertexCoordEntry); glDisableVertexAttribArray(m_textureCoordEntry); m_program->release(); } QT_END_NAMESPACE