/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEGLFSDEVICEINTEGRATION_H #define QEGLFSDEVICEINTEGRATION_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include "qeglfsglobal.h" QT_BEGIN_NAMESPACE class QPlatformSurface; class QEglFSWindow; #define QEGLDeviceIntegrationFactoryInterface_iid "org.qt-project.qt.qpa.egl.QEGLDeviceIntegrationFactoryInterface.5.5" class Q_EGLFS_EXPORT QEGLDeviceIntegration { public: virtual ~QEGLDeviceIntegration() { } virtual void platformInit(); virtual void platformDestroy(); virtual EGLNativeDisplayType platformDisplay() const; virtual EGLDisplay createDisplay(EGLNativeDisplayType nativeDisplay); virtual bool usesDefaultScreen(); virtual void screenInit(); virtual void screenDestroy(); virtual QSizeF physicalScreenSize() const; virtual QSize screenSize() const; virtual QDpi logicalDpi() const; virtual qreal pixelDensity() const; virtual Qt::ScreenOrientation nativeOrientation() const; virtual Qt::ScreenOrientation orientation() const; virtual int screenDepth() const; virtual QImage::Format screenFormat() const; virtual qreal refreshRate() const; virtual QSurfaceFormat surfaceFormatFor(const QSurfaceFormat &inputFormat) const; virtual EGLint surfaceType() const; virtual QEglFSWindow *createWindow(QWindow *window) const; virtual EGLNativeWindowType createNativeWindow(QPlatformWindow *platformWindow, const QSize &size, const QSurfaceFormat &format); virtual EGLNativeWindowType createNativeOffscreenWindow(const QSurfaceFormat &format); virtual void destroyNativeWindow(EGLNativeWindowType window); virtual bool hasCapability(QPlatformIntegration::Capability cap) const; virtual QPlatformCursor *createCursor(QPlatformScreen *screen) const; virtual bool filterConfig(EGLDisplay display, EGLConfig config) const; virtual void waitForVSync(QPlatformSurface *surface) const; virtual void presentBuffer(QPlatformSurface *surface); virtual QByteArray fbDeviceName() const; virtual int framebufferIndex() const; virtual bool supportsPBuffers() const; virtual bool supportsSurfacelessContexts() const; virtual void *wlDisplay() const; }; class Q_EGLFS_EXPORT QEGLDeviceIntegrationPlugin : public QObject { Q_OBJECT public: virtual QEGLDeviceIntegration *create() = 0; // the pattern expected by qLoadPlugin calls for a QString argument. // we don't need it, so don't bother subclasses with it: QEGLDeviceIntegration *create(const QString &) { return create(); } }; class Q_EGLFS_EXPORT QEGLDeviceIntegrationFactory { public: static QStringList keys(const QString &pluginPath = QString()); static QEGLDeviceIntegration *create(const QString &name, const QString &platformPluginPath = QString()); }; QT_END_NAMESPACE #endif // QEGLDEVICEINTEGRATION_H