/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the qmake spec of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qeglfshooks.h" #include QT_BEGIN_NAMESPACE Q_DECLARE_LOGGING_CATEGORY(qLcEglDevDebug) #ifdef EGLFS_PLATFORM_HOOKS QEGLDeviceIntegration *qt_egl_device_integration() { extern QEglFSHooks *platformHooks; return platformHooks; } #else class DeviceIntegration { public: DeviceIntegration(); ~DeviceIntegration() { delete m_integration; } QEGLDeviceIntegration *integration() { return m_integration; } private: QEGLDeviceIntegration *m_integration; }; Q_GLOBAL_STATIC(DeviceIntegration, deviceIntegration) DeviceIntegration::DeviceIntegration() { QStringList pluginKeys = QEGLDeviceIntegrationFactory::keys(); if (!pluginKeys.isEmpty()) { // Some built-in logic: Prioritize either X11 or KMS/DRM. if (qEnvironmentVariableIsSet("DISPLAY")) { const QString x11key = QStringLiteral("eglfs_x11"); if (pluginKeys.contains(x11key)) { pluginKeys.removeOne(x11key); pluginKeys.prepend(x11key); } } else { const QString kmskey = QStringLiteral("eglfs_kms"); if (pluginKeys.contains(kmskey)) { pluginKeys.removeOne(kmskey); pluginKeys.prepend(kmskey); } } QByteArray requested; // The environment variable can override everything. if (qEnvironmentVariableIsSet("QT_QPA_EGLFS_INTEGRATION")) { requested = qgetenv("QT_QPA_EGLFS_INTEGRATION"); } else { // Device-specific makespecs may define a preferred plugin. #ifdef EGLFS_PREFERRED_PLUGIN #define DEFAULT_PLUGIN EGLFS_PREFERRED_PLUGIN #define STR(s) #s #define STRQ(s) STR(s) requested = STRQ(DEFAULT_PLUGIN); #endif } // Treat "none" as special. There has to be a way to indicate // that plugins must be ignored when the device is known to be // functional with the default, non-specialized integration. if (requested != QByteArrayLiteral("none")) { if (!requested.isEmpty()) { QString reqStr = QString::fromLocal8Bit(requested); pluginKeys.removeOne(reqStr); pluginKeys.prepend(reqStr); } qCDebug(qLcEglDevDebug) << "EGL device integration plugin keys (sorted):" << pluginKeys; while (!m_integration && !pluginKeys.isEmpty()) { QString key = pluginKeys.takeFirst(); qCDebug(qLcEglDevDebug) << "Trying to load device EGL integration" << key; m_integration = QEGLDeviceIntegrationFactory::create(key); } } } if (!m_integration) { // Use a default, non-specialized device integration when no plugin is available. // For some systems this is sufficient. qCDebug(qLcEglDevDebug) << "Using base device integration"; m_integration = new QEGLDeviceIntegration; } } QEGLDeviceIntegration *qt_egl_device_integration() { return deviceIntegration()->integration(); } #endif // EGLFS_PLATFORM_HOOKS QT_END_NAMESPACE