/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qiosbackingstore.h" #include "qioswindow.h" #include #include #include QIOSBackingStore::QIOSBackingStore(QWindow *window) : QPlatformBackingStore(window) , m_context(new QOpenGLContext) , m_device(0) { QSurfaceFormat fmt = window->requestedFormat(); fmt.setDepthBufferSize(16); fmt.setStencilBufferSize(8); // Needed to prevent QOpenGLContext::makeCurrent() from failing window->setSurfaceType(QSurface::OpenGLSurface); m_context->setFormat(fmt); m_context->setScreen(window->screen()); m_context->create(); } QIOSBackingStore::~QIOSBackingStore() { delete m_context; delete m_device; } void QIOSBackingStore::beginPaint(const QRegion &) { m_context->makeCurrent(window()); } QPaintDevice *QIOSBackingStore::paintDevice() { if (!m_device) m_device = new QOpenGLPaintDevice; // Keep paint device size and device pixel ratio in sync with window qreal devicePixelRatio = window()->devicePixelRatio(); m_device->setSize(window()->size() * devicePixelRatio); m_device->setDevicePixelRatio(devicePixelRatio); return m_device; } void QIOSBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) { Q_UNUSED(region); Q_UNUSED(offset); if (window != this->window()) { // We skip flushing raster-based child windows, to avoid the extra cost of copying from the // parent FBO into the child FBO. Since the child is already drawn inside the parent FBO, it // will become visible when flushing the parent. The only case we end up not supporting is if // the child window overlaps a sibling window that's draws using a separate QOpenGLContext. return; } m_context->makeCurrent(window); m_context->swapBuffers(window); } void QIOSBackingStore::resize(const QSize &size, const QRegion &staticContents) { Q_UNUSED(staticContents); // Resizing the backing store would in our case mean resizing the QWindow, // as we cheat and use an QOpenGLPaintDevice that we target at the window. // That's probably not what the user intended, so we ignore resizes of the // backing store and always keep the paint device's size in sync with the // window size in beginPaint(). if (size != window()->size() && !window()->inherits("QWidgetWindow")) qWarning() << "QIOSBackingStore needs to have the same size as its window"; } QT_END_NAMESPACE