/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qiosbackingstore.h" #include "qioswindow.h" #include #include #include #include #include #include class QIOSPaintDevice : public QOpenGLPaintDevice { public: QIOSPaintDevice(QIOSBackingStore *backingStore) : m_backingStore(backingStore) { } void ensureActiveTarget() Q_DECL_OVERRIDE; private: QIOSBackingStore *m_backingStore; }; void QIOSPaintDevice::ensureActiveTarget() { m_backingStore->makeCurrent(); } QIOSBackingStore::QIOSBackingStore(QWindow *window) : QPlatformBackingStore(window) , m_context(new QOpenGLContext) , m_device(0) , m_fbo(0) , m_surface(0) { QSurfaceFormat fmt = window->requestedFormat(); // Due to sharing QIOSContext redirects our makeCurrent on window() attempts to // the global share context. Hence it is essential to have a compatible format. fmt.setDepthBufferSize(QSurfaceFormat::defaultFormat().depthBufferSize()); fmt.setStencilBufferSize(QSurfaceFormat::defaultFormat().stencilBufferSize()); if (fmt.depthBufferSize() == 0) qWarning("No depth in default format, expect rendering errors"); if (window->surfaceType() == QSurface::RasterSurface) window->setSurfaceType(QSurface::OpenGLSurface); m_context->setFormat(fmt); m_context->setScreen(window->screen()); Q_ASSERT(QOpenGLContext::globalShareContext()); m_context->setShareContext(QOpenGLContext::globalShareContext()); m_context->create(); } QIOSBackingStore::~QIOSBackingStore() { delete m_fbo; delete m_surface; delete m_context; delete m_device; } void QIOSBackingStore::makeCurrent() { QSurface *surface = m_surface ? m_surface : static_cast(window()); if (!m_context->makeCurrent(surface)) qWarning("QIOSBackingStore: makeCurrent() failed"); if (m_fbo) m_fbo->bind(); } void QIOSBackingStore::beginPaint(const QRegion &) { if (qt_window_private(window())->compositing) { if (!m_fbo) { delete m_device; m_device = 0; } if (!m_surface) { m_surface = new QOffscreenSurface; m_surface->setFormat(m_context->format()); m_surface->create(); } if (!m_context->makeCurrent(m_surface)) qWarning("QIOSBackingStore: Failed to make offscreen surface current"); const QSize size = window()->size() * window()->devicePixelRatio(); if (m_fbo && m_fbo->size() != size) { delete m_fbo; m_fbo = 0; } if (!m_fbo) m_fbo = new QOpenGLFramebufferObject(size, QOpenGLFramebufferObject::CombinedDepthStencil); } else if (m_fbo) { delete m_fbo; m_fbo = 0; delete m_surface; m_surface = 0; delete m_device; m_device = 0; } makeCurrent(); if (!m_device) m_device = new QIOSPaintDevice(this); } void QIOSBackingStore::endPaint() { if (m_fbo) { m_fbo->release(); glFlush(); } } QPaintDevice *QIOSBackingStore::paintDevice() { Q_ASSERT(m_device); // Keep paint device size and device pixel ratio in sync with window qreal devicePixelRatio = window()->devicePixelRatio(); m_device->setSize(window()->size() * devicePixelRatio); m_device->setDevicePixelRatio(devicePixelRatio); return m_device; } void QIOSBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) { Q_ASSERT(!qt_window_private(window)->compositing); Q_UNUSED(region); Q_UNUSED(offset); if (window != this->window()) { // We skip flushing raster-based child windows, to avoid the extra cost of copying from the // parent FBO into the child FBO. Since the child is already drawn inside the parent FBO, it // will become visible when flushing the parent. The only case we end up not supporting is if // the child window overlaps a sibling window that's draws using a separate QOpenGLContext. return; } m_context->makeCurrent(window); m_context->swapBuffers(window); } void QIOSBackingStore::resize(const QSize &size, const QRegion &staticContents) { Q_UNUSED(staticContents); // Resizing the backing store would in our case mean resizing the QWindow, // as we cheat and use an QOpenGLPaintDevice that we target at the window. // That's probably not what the user intended, so we ignore resizes of the // backing store and always keep the paint device's size in sync with the // window size in beginPaint(). if (size != window()->size() && !window()->inherits("QWidgetWindow")) qWarning() << "QIOSBackingStore needs to have the same size as its window"; } GLuint QIOSBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const { Q_ASSERT(qt_window_private(window())->compositing); Q_UNUSED(dirtyRegion); if (flags) *flags = TextureFlip; if (!m_fbo) return 0; if (textureSize) *textureSize = m_fbo->size(); return m_fbo->texture(); } QT_END_NAMESPACE