/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qiosbackingstore.h" #include "qioswindow.h" #include #include #include #include #include #include #include class QIOSPaintDevice : public QOpenGLPaintDevice { public: QIOSPaintDevice(QIOSBackingStore *backingStore) : m_backingStore(backingStore) { } void ensureActiveTarget() Q_DECL_OVERRIDE; private: QIOSBackingStore *m_backingStore; }; void QIOSPaintDevice::ensureActiveTarget() { m_backingStore->makeCurrent(); } QIOSBackingStore::QIOSBackingStore(QWindow *window) : QRasterBackingStore(window) , m_context(new QOpenGLContext) , m_glDevice(nullptr) { QSurfaceFormat fmt = window->requestedFormat(); // Due to sharing QIOSContext redirects our makeCurrent on window() attempts to // the global share context. Hence it is essential to have a compatible format. fmt.setDepthBufferSize(QSurfaceFormat::defaultFormat().depthBufferSize()); fmt.setStencilBufferSize(QSurfaceFormat::defaultFormat().stencilBufferSize()); if (fmt.depthBufferSize() == 0) qWarning("No depth in default format, expect rendering errors"); // We use the surface both for raster operations and for GL drawing (when // we blit the raster image), so the type needs to cover both use cases. if (window->surfaceType() == QSurface::RasterSurface) window->setSurfaceType(QSurface::RasterGLSurface); m_context->setFormat(fmt); m_context->setScreen(window->screen()); Q_ASSERT(QOpenGLContext::globalShareContext()); m_context->setShareContext(QOpenGLContext::globalShareContext()); m_context->create(); } QIOSBackingStore::~QIOSBackingStore() { delete m_context; delete m_glDevice; } void QIOSBackingStore::makeCurrent() { if (!m_context->makeCurrent(window())) qWarning("QIOSBackingStore: makeCurrent() failed"); } void QIOSBackingStore::beginPaint(const QRegion ®ion) { makeCurrent(); if (!m_glDevice) m_glDevice = new QIOSPaintDevice(this); if (window()->surfaceType() == QSurface::RasterGLSurface) QRasterBackingStore::beginPaint(region); } void QIOSBackingStore::endPaint() { } QPaintDevice *QIOSBackingStore::paintDevice() { Q_ASSERT(m_glDevice); // Keep paint device size and device pixel ratio in sync with window qreal devicePixelRatio = window()->devicePixelRatio(); m_glDevice->setSize(window()->size() * devicePixelRatio); m_glDevice->setDevicePixelRatio(devicePixelRatio); if (window()->surfaceType() == QSurface::RasterGLSurface) return QRasterBackingStore::paintDevice(); else return m_glDevice; } void QIOSBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) { Q_ASSERT(!qt_window_private(window)->compositing); Q_UNUSED(region); Q_UNUSED(offset); if (window != this->window()) { // We skip flushing raster-based child windows, to avoid the extra cost of copying from the // parent FBO into the child FBO. Since the child is already drawn inside the parent FBO, it // will become visible when flushing the parent. The only case we end up not supporting is if // the child window overlaps a sibling window that's draws using a separate QOpenGLContext. return; } if (window->surfaceType() == QSurface::RasterGLSurface) { static QPlatformTextureList emptyTextureList; composeAndFlush(window, region, offset, &emptyTextureList, m_context, false); } else { m_context->makeCurrent(window); m_context->swapBuffers(window); } } void QIOSBackingStore::resize(const QSize &size, const QRegion &staticContents) { Q_UNUSED(staticContents); if (window()->surfaceType() == QSurface::OpenGLSurface) { // Resizing the backing store would in this case mean resizing the QWindow, // as we use an QOpenGLPaintDevice that we target at the window. That's // probably not what the user intended, so we ignore resizes of the backing // store and always keep the paint device's size in sync with the window // size in beginPaint(). if (size != window()->size() && !window()->inherits("QWidgetWindow")) qWarning("QIOSBackingStore needs to have the same size as its window"); return; } QRasterBackingStore::resize(size, staticContents); } QT_END_NAMESPACE