/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qioscontext.h" #include "qioswindow.h" #include #include #import #import QIOSContext::QIOSContext(QOpenGLContext *context) : QPlatformOpenGLContext() , m_eaglContext([[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]) { // Start out with the requested format QSurfaceFormat format = context->format(); format.setRenderableType(QSurfaceFormat::OpenGLES); format.setMajorVersion(2); format.setMinorVersion(0); // Even though iOS internally double-buffers its rendering, we // report single-buffered here since the buffer remains unchanged // when swapping unlesss you manually clear it yourself. format.setSwapBehavior(QSurfaceFormat::SingleBuffer); m_format = format; } QIOSContext::~QIOSContext() { if ([EAGLContext currentContext] == m_eaglContext) doneCurrent(); [m_eaglContext release]; } QSurfaceFormat QIOSContext::format() const { return m_format; } bool QIOSContext::makeCurrent(QPlatformSurface *surface) { Q_ASSERT(surface && surface->surface()->surfaceType() == QSurface::OpenGLSurface); [EAGLContext setCurrentContext:m_eaglContext]; glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebufferObject(surface)); // Ensures render buffers are set up and match the size of the window return defaultColorRenderbuffer(surface) != 0; } void QIOSContext::doneCurrent() { [EAGLContext setCurrentContext:nil]; } void QIOSContext::swapBuffers(QPlatformSurface *surface) { Q_ASSERT(surface && surface->surface()->surfaceType() == QSurface::OpenGLSurface); [EAGLContext setCurrentContext:m_eaglContext]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorRenderbuffer(surface)); [m_eaglContext presentRenderbuffer:GL_RENDERBUFFER]; } GLuint QIOSContext::defaultFramebufferObject(QPlatformSurface *surface) const { return static_cast(surface)->framebufferObject(*const_cast(this)); } GLuint QIOSContext::defaultColorRenderbuffer(QPlatformSurface *surface) const { return static_cast(surface)->colorRenderbuffer(*const_cast(this)); } QFunctionPointer QIOSContext::getProcAddress(const QByteArray& functionName) { return reinterpret_cast(dlsym(RTLD_NEXT, functionName.constData())); } EAGLContext *QIOSContext::nativeContext() const { return m_eaglContext; }