/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qiosglobal.h" #include "qiosapplicationdelegate.h" #include "qiosviewcontroller.h" #include "qiosscreen.h" QT_BEGIN_NAMESPACE bool isQtApplication() { // Returns \c true if the plugin is in full control of the whole application. This means // that we control the application delegate and the top view controller, and can take // actions that impacts all parts of the application. The opposite means that we are // embedded inside a native iOS application, and should be more focused on playing along // with native UIControls, and less inclined to change structures that lies outside the // scope of our QWindows/UIViews. static bool isQt = ([[UIApplication sharedApplication].delegate isKindOfClass:[QIOSApplicationDelegate class]]); return isQt; } CGRect toCGRect(const QRectF &rect) { return CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()); } QRectF fromCGRect(const CGRect &rect) { return QRectF(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height); } CGPoint toCGPoint(const QPointF &point) { return CGPointMake(point.x(), point.y()); } QPointF fromCGPoint(const CGPoint &point) { return QPointF(point.x, point.y); } Qt::ScreenOrientation toQtScreenOrientation(UIDeviceOrientation uiDeviceOrientation) { Qt::ScreenOrientation qtOrientation; switch (uiDeviceOrientation) { case UIDeviceOrientationPortraitUpsideDown: qtOrientation = Qt::InvertedPortraitOrientation; break; case UIDeviceOrientationLandscapeLeft: qtOrientation = Qt::LandscapeOrientation; break; case UIDeviceOrientationLandscapeRight: qtOrientation = Qt::InvertedLandscapeOrientation; break; case UIDeviceOrientationFaceUp: case UIDeviceOrientationFaceDown: // FIXME: Use cached device orientation, or fall back to interface orientation qtOrientation = Qt::PortraitOrientation; break; default: qtOrientation = Qt::PortraitOrientation; break; } return qtOrientation; } UIDeviceOrientation fromQtScreenOrientation(Qt::ScreenOrientation qtOrientation) { UIDeviceOrientation uiOrientation; switch (qtOrientation) { case Qt::LandscapeOrientation: uiOrientation = UIDeviceOrientationLandscapeLeft; break; case Qt::InvertedLandscapeOrientation: uiOrientation = UIDeviceOrientationLandscapeRight; break; case Qt::InvertedPortraitOrientation: uiOrientation = UIDeviceOrientationPortraitUpsideDown; break; case Qt::PrimaryOrientation: case Qt::PortraitOrientation: default: uiOrientation = UIDeviceOrientationPortrait; break; } return uiOrientation; } QRect fromPortraitToPrimary(const QRect &rect, QPlatformScreen *screen) { // UIScreen is always in portrait. Use this function to convert CGRects // aligned with UIScreen into whatever is the current orientation of QScreen. QRect geometry = screen->geometry(); return geometry.width() < geometry.height() ? rect : QRect(rect.y(), geometry.height() - rect.width() - rect.x(), rect.height(), rect.width()); } int infoPlistValue(NSString* key, int defaultValue) { static NSBundle *bundle = [NSBundle mainBundle]; NSNumber* value = [bundle objectForInfoDictionaryKey:key]; return value ? [value intValue] : defaultValue; } QT_END_NAMESPACE