/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qiosglobal.h" #include "qiosscreen.h" #include "qioswindow.h" #include #include "qiosapplicationdelegate.h" #include "qiosviewcontroller.h" #include @interface QIOSOrientationListener : NSObject { @public QIOSScreen *m_screen; } - (id) initWithQIOSScreen:(QIOSScreen *)screen; @end @implementation QIOSOrientationListener - (id) initWithQIOSScreen:(QIOSScreen *)screen { self = [super init]; if (self) { m_screen = screen; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:@"UIDeviceOrientationDidChangeNotification" object:nil]; } return self; } - (void) dealloc { [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] removeObserver:self name:@"UIDeviceOrientationDidChangeNotification" object:nil]; [super dealloc]; } - (void) orientationChanged:(NSNotification *)notification { Q_UNUSED(notification); UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation; switch (deviceOrientation) { case UIDeviceOrientationFaceUp: case UIDeviceOrientationFaceDown: // We ignore these events, as iOS will send events with the 'regular' // orientations alongside these two orientations. return; default: Qt::ScreenOrientation screenOrientation = toQtScreenOrientation(deviceOrientation); QWindowSystemInterface::handleScreenOrientationChange(m_screen->screen(), screenOrientation); } } @end /*! Returns the model identifier of the device. When running under the simulator, the identifier will not match the simulated device, but will be x86_64 or i386. */ static QString deviceModelIdentifier() { static const char key[] = "hw.machine"; size_t size; sysctlbyname(key, NULL, &size, NULL, 0); char value[size]; sysctlbyname(key, &value, &size, NULL, 0); return QString::fromLatin1(value); } QIOSScreen::QIOSScreen(unsigned int screenIndex) : QPlatformScreen() , m_uiScreen([[UIScreen screens] objectAtIndex:qMin(NSUInteger(screenIndex), [[UIScreen screens] count] - 1)]) , m_orientationListener(0) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; QString deviceIdentifier = deviceModelIdentifier(); if (deviceIdentifier == QStringLiteral("iPhone2,1") /* iPhone 3GS */ || deviceIdentifier == QStringLiteral("iPod3,1") /* iPod touch 3G */) { m_depth = 18; } else { m_depth = 24; } int unscaledDpi = 163; // Regular iPhone DPI if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad && !deviceIdentifier.contains(QRegularExpression("^iPad2,[567]$")) /* excluding iPad Mini */) { unscaledDpi = 132; }; CGRect bounds = [m_uiScreen bounds]; m_geometry = QRect(bounds.origin.x, bounds.origin.y, bounds.size.width, bounds.size.height); CGRect frame = m_uiScreen.applicationFrame; m_availableGeometry = QRect(frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); const qreal millimetersPerInch = 25.4; m_physicalSize = QSizeF(m_geometry.size()) / unscaledDpi * millimetersPerInch; if (isQtApplication()) { // When in a non-mixed environment, let QScreen follow the current interface orientation: setPrimaryOrientation(toQtScreenOrientation(UIDeviceOrientation(qiosViewController().interfaceOrientation))); } [pool release]; } QIOSScreen::~QIOSScreen() { [m_orientationListener release]; } QRect QIOSScreen::geometry() const { return m_geometry; } QRect QIOSScreen::availableGeometry() const { return m_availableGeometry; } int QIOSScreen::depth() const { return m_depth; } QImage::Format QIOSScreen::format() const { return QImage::Format_ARGB32_Premultiplied; } QSizeF QIOSScreen::physicalSize() const { return m_physicalSize; } QDpi QIOSScreen::logicalDpi() const { return QDpi(72, 72); } qreal QIOSScreen::devicePixelRatio() const { return [m_uiScreen scale]; } Qt::ScreenOrientation QIOSScreen::nativeOrientation() const { return Qt::PortraitOrientation; } Qt::ScreenOrientation QIOSScreen::orientation() const { return toQtScreenOrientation([UIDevice currentDevice].orientation); } void QIOSScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask) { if (m_orientationListener && mask == Qt::PrimaryOrientation) { [m_orientationListener release]; m_orientationListener = 0; } else if (!m_orientationListener) { m_orientationListener = [[QIOSOrientationListener alloc] initWithQIOSScreen:this]; } } void QIOSScreen::setPrimaryOrientation(Qt::ScreenOrientation orientation) { // Note that UIScreen never changes orientation, but QScreen should. To work around // this, we let QIOSViewController call us whenever interface orientation changes, and // use that as primary orientation. After all, the viewcontrollers geometry is what we // place QWindows on top of. A problem with this approach is that QIOSViewController is // not in use in a mixed environment, which results in no change to primary orientation. // We see that as acceptable since Qt should most likely not interfere with orientation // for that case anyway. bool portrait = screen()->isPortrait(orientation); if (portrait && m_geometry.width() < m_geometry.height()) return; // Switching portrait/landscape means swapping width/height (and adjusting x/y): m_geometry = QRect(0, 0, m_geometry.height(), m_geometry.width()); m_physicalSize = QSizeF(m_physicalSize.height(), m_physicalSize.width()); m_availableGeometry = fromPortraitToPrimary(fromCGRect(m_uiScreen.applicationFrame), this); QWindowSystemInterface::handleScreenGeometryChange(screen(), m_geometry); QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), m_availableGeometry); } UIScreen *QIOSScreen::uiScreen() const { return m_uiScreen; } QT_END_NAMESPACE