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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #import "qiosviewcontroller.h" #include #include #include #include #include "qiosscreen.h" #include "qiosglobal.h" #include "qioswindow.h" #include "quiview.h" // ------------------------------------------------------------------------- @interface QIOSDesktopManagerView : UIView @end @implementation QIOSDesktopManagerView - (void)layoutSubviews { for (int i = int(self.subviews.count) - 1; i >= 0; --i) { UIView *view = static_cast([self.subviews objectAtIndex:i]); if (![view isKindOfClass:[QUIView class]]) continue; [self layoutView: static_cast(view)]; } } - (void)layoutView:(QUIView *)view { QWindow *window = view.qwindow; Q_ASSERT(window->handle()); // Re-apply window states to update geometry if (window->windowState() & (Qt::WindowFullScreen | Qt::WindowMaximized)) window->handle()->setWindowState(window->windowState()); } // Even if the root view controller has both wantsFullScreenLayout and // extendedLayoutIncludesOpaqueBars enabled, iOS will still push the root // view down 20 pixels (and shrink the view accordingly) when the in-call // statusbar is active (instead of updating the topLayoutGuide). Since // we treat the root view controller as our screen, we want to reflect // the in-call statusbar as a change in available geometry, not in screen // geometry. To simplify the screen geometry mapping code we reset the // view modifications that iOS does and take the statusbar height // explicitly into account in QIOSScreen::updateProperties(). - (void)setFrame:(CGRect)newFrame { [super setFrame:CGRectMake(0, 0, CGRectGetWidth(newFrame), CGRectGetHeight(self.window.bounds))]; } - (void)setBounds:(CGRect)newBounds { CGRect transformedWindowBounds = [self convertRect:self.window.bounds fromView:self.window]; [super setBounds:CGRectMake(0, 0, CGRectGetWidth(newBounds), CGRectGetHeight(transformedWindowBounds))]; } - (void)setCenter:(CGPoint)newCenter { Q_UNUSED(newCenter); [super setCenter:self.window.center]; } - (void)didMoveToWindow { // The initial frame computed during startup may happen before the view has // a window, meaning our calculations above will be wrong. We ensure that the // frame is set correctly once we have a window to base our calulations on. [self setFrame:self.window.bounds]; } @end // ------------------------------------------------------------------------- @implementation QIOSViewController - (id)initWithQIOSScreen:(QIOSScreen *)screen { if (self = [self init]) { m_screen = screen; #if QT_IOS_DEPLOYMENT_TARGET_BELOW(__IPHONE_7_0) QSysInfo::MacVersion iosVersion = QSysInfo::MacintoshVersion; // We prefer to keep the root viewcontroller in fullscreen layout, so that // we don't have to compensate for the viewcontroller position. This also // gives us the same behavior on iOS 5/6 as on iOS 7, where full screen layout // is the only way. if (iosVersion < QSysInfo::MV_IOS_7_0) self.wantsFullScreenLayout = YES; // Use translucent statusbar by default on iOS6 iPhones (unless the user changed // the default in the Info.plist), so that windows placed under the stausbar are // still visible, just like on iOS7. if (screen->uiScreen() == [UIScreen mainScreen] && iosVersion >= QSysInfo::MV_IOS_6_0 && iosVersion < QSysInfo::MV_IOS_7_0 && [UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone && [UIApplication sharedApplication].statusBarStyle == UIStatusBarStyleDefault) [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent]; #endif self.changingOrientation = NO; // Status bar may be initially hidden at startup through Info.plist self.prefersStatusBarHidden = infoPlistValue(@"UIStatusBarHidden", false); self.preferredStatusBarUpdateAnimation = UIStatusBarAnimationNone; QObject::connect(qApp, &QGuiApplication::focusWindowChanged, [self]() { [self updateProperties]; }); } return self; } - (void)loadView { self.view = [[[QIOSDesktopManagerView alloc] init] autorelease]; } - (void)viewDidLoad { [super viewDidLoad]; NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; [center addObserver:self selector:@selector(willChangeStatusBarFrame:) name:UIApplicationWillChangeStatusBarFrameNotification object:[UIApplication sharedApplication]]; } - (void)viewDidUnload { [[NSNotificationCenter defaultCenter] removeObserver:self name:nil object:nil]; [super viewDidUnload]; } // ------------------------------------------------------------------------- -(BOOL)shouldAutorotate { // Until a proper orientation and rotation API is in place, we always auto rotate. // If auto rotation is not wanted, you would need to switch it off manually from Info.plist. return YES; } #if QT_IOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__IPHONE_6_0) -(NSUInteger)supportedInterfaceOrientations { // We need to tell iOS that we support all orientations in order to set // status bar orientation when application content orientation changes. return UIInterfaceOrientationMaskAll; } #endif #if QT_IOS_DEPLOYMENT_TARGET_BELOW(__IPHONE_6_0) -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { Q_UNUSED(interfaceOrientation); return YES; } #endif - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)orientation duration:(NSTimeInterval)duration { Q_UNUSED(orientation); Q_UNUSED(duration); self.changingOrientation = YES; } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)orientation { Q_UNUSED(orientation); self.changingOrientation = NO; } - (void)willChangeStatusBarFrame:(NSNotification*)notification { Q_UNUSED(notification); if (self.view.window.screen != [UIScreen mainScreen]) return; // Orientation changes will already result in laying out subviews, so we don't // need to do anything extra for frame changes during an orientation change. // Technically we can receive another actual statusbar frame update during the // orientation change that we should react to, but to simplify the logic we // use a simple bool variable instead of a ignoreNextFrameChange approach. if (self.changingOrientation) return; // UIKit doesn't have a delegate callback for statusbar changes that's run inside the // animation block, like UIViewController's willAnimateRotationToInterfaceOrientation, // nor does it expose a constant for the duration and easing of the animation. However, // though poking at the various UIStatusBar methods, we can observe that the animation // uses the default easing curve, and runs with a duration of 0.35 seconds. static qreal kUIStatusBarAnimationDuration = 0.35; [UIView animateWithDuration:kUIStatusBarAnimationDuration animations:^{ [self.view setNeedsLayout]; [self.view layoutIfNeeded]; }]; } - (void)viewWillLayoutSubviews { if (!QCoreApplication::instance()) return; m_screen->updateProperties(); } // ------------------------------------------------------------------------- - (void)updateProperties { if (!isQtApplication()) return; QWindow *focusWindow = QGuiApplication::focusWindow(); // If we don't have a focus window we leave the statusbar // as is, so that the user can activate a new window with // the same window state without the status bar jumping // back and forth. if (!focusWindow) return; // We only care about changes to focusWindow that involves our screen if (!focusWindow->screen() || focusWindow->screen()->handle() != m_screen) return; // All decisions are based on the the top level window focusWindow = qt_window_private(focusWindow)->topLevelWindow(); bool hasScrolledRootViewDueToVirtualKeyboard = !CATransform3DIsIdentity(self.view.layer.sublayerTransform); bool currentStatusBarVisibility = self.prefersStatusBarHidden; self.prefersStatusBarHidden = focusWindow->windowState() == Qt::WindowFullScreen || hasScrolledRootViewDueToVirtualKeyboard; self.preferredStatusBarUpdateAnimation = hasScrolledRootViewDueToVirtualKeyboard ? UIStatusBarAnimationFade : UIStatusBarAnimationNone; if (self.prefersStatusBarHidden != currentStatusBarVisibility) { #if QT_IOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__IPHONE_7_0) if (QSysInfo::MacintoshVersion >= QSysInfo::MV_IOS_7_0) { [self setNeedsStatusBarAppearanceUpdate]; } else #endif { [[UIApplication sharedApplication] setStatusBarHidden:self.prefersStatusBarHidden withAnimation:self.preferredStatusBarUpdateAnimation]; } [self.view setNeedsLayout]; } } #if QT_IOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__IPHONE_7_0) - (UIStatusBarStyle)preferredStatusBarStyle { // Since we don't place anything behind the status bare by default, we // end up with a black area, so we have to enable the white text mode // of the iOS7 statusbar. return UIStatusBarStyleLightContent; // FIXME: Try to detect the content underneath the statusbar and choose // an appropriate style, and/or expose Qt APIs to control the style. } #endif @end