/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopenwfdglcontext.h" #include "qopenwfdwindow.h" #include "qopenwfdscreen.h" #include QOpenWFDGLContext::QOpenWFDGLContext(QOpenWFDDevice *device) : QPlatformOpenGLContext() , mWfdDevice(device) { } QSurfaceFormat QOpenWFDGLContext::format() const { return QSurfaceFormat(); } bool QOpenWFDGLContext::makeCurrent(QPlatformSurface *surface) { Q_ASSERT(surface->surface()->surfaceType() == QSurface::OpenGLSurface); EGLDisplay display = mWfdDevice->eglDisplay(); EGLContext context = mWfdDevice->eglContext(); if (!eglMakeCurrent(display,EGL_NO_SURFACE,EGL_NO_SURFACE,context)) { qDebug() << "GLContext: eglMakeCurrent FAILED!"; } QPlatformWindow *window = static_cast(surface); QOpenWFDScreen *screen = static_cast(QPlatformScreen::platformScreenForWindow(window->window())); screen->bindFramebuffer(); return true; } void QOpenWFDGLContext::doneCurrent() { //do nothing :) } void QOpenWFDGLContext::swapBuffers(QPlatformSurface *surface) { glFlush(); QPlatformWindow *window = static_cast(surface); QOpenWFDScreen *screen = static_cast(QPlatformScreen::platformScreenForWindow(window->window())); screen->swapBuffers(); } QFunctionPointer QOpenWFDGLContext::getProcAddress(const char *procName) { QFunctionPointer proc = (QFunctionPointer) eglGetProcAddress(procName); if (!proc) proc = (QFunctionPointer) dlsym(RTLD_DEFAULT, procName); return proc; } EGLContext QOpenWFDGLContext::eglContext() const { return mWfdDevice->eglContext(); }