/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopenwfdglcontext.h" #include "qopenwfdwindow.h" #include "qopenwfdscreen.h" QOpenWFDGLContext::QOpenWFDGLContext(QOpenWFDDevice *device) : QPlatformOpenGLContext() , mWfdDevice(device) { } QSurfaceFormat QOpenWFDGLContext::format() const { return QSurfaceFormat(); } bool QOpenWFDGLContext::makeCurrent(QPlatformSurface *surface) { Q_ASSERT(surface->surface()->surfaceType() == QSurface::OpenGLSurface); EGLDisplay display = mWfdDevice->eglDisplay(); EGLContext context = mWfdDevice->eglContext(); if (!eglMakeCurrent(display,EGL_NO_SURFACE,EGL_NO_SURFACE,context)) { qDebug() << "GLContext: eglMakeCurrent FAILED!"; } QPlatformWindow *window = static_cast(surface); QOpenWFDScreen *screen = static_cast(QPlatformScreen::platformScreenForWindow(window->window())); screen->bindFramebuffer(); return true; } void QOpenWFDGLContext::doneCurrent() { //do nothing :) } void QOpenWFDGLContext::swapBuffers(QPlatformSurface *surface) { glFlush(); QPlatformWindow *window = static_cast(surface); QOpenWFDScreen *screen = static_cast(QPlatformScreen::platformScreenForWindow(window->window())); screen->swapBuffers(); } void (*QOpenWFDGLContext::getProcAddress(const QByteArray &procName)) () { return eglGetProcAddress(procName.data()); } EGLContext QOpenWFDGLContext::eglContext() const { return mWfdDevice->eglContext(); }