/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopenwfdnativeinterface.h" #include "qopenwfdscreen.h" #include "qopenwfdwindow.h" #include "qopenwfdglcontext.h" #include #include #include #include class QOpenWFDResourceMap : public QMap { public: QOpenWFDResourceMap() :QMap() { insert("wfddevice",QOpenWFDNativeInterface::WFDDevice); insert("egldisplay",QOpenWFDNativeInterface::EglDisplay); insert("eglcontext",QOpenWFDNativeInterface::EglContext); insert("wfdport",QOpenWFDNativeInterface::WFDPort); insert("wfdpipeline",QOpenWFDNativeInterface::WFDPipeline); } }; Q_GLOBAL_STATIC(QOpenWFDResourceMap, qOpenWFDResourceMap) void *QOpenWFDNativeInterface::nativeResourceForContext(const QByteArray &resourceString, QOpenGLContext *context) { QByteArray lowerCaseResource = resourceString.toLower(); ResourceType resource = qOpenWFDResourceMap()->value(lowerCaseResource); void *result = 0; switch (resource) { case EglContext: result = eglContextForContext(context); break; default: result = 0; } return result; } void *QOpenWFDNativeInterface::nativeResourceForWindow(const QByteArray &resourceString, QWindow *window) { QByteArray lowerCaseResource = resourceString.toLower(); ResourceType resource = qOpenWFDResourceMap()->value(lowerCaseResource); void *result = 0; switch (resource) { //What should we do for int wfd handles? This is clearly not the solution case WFDDevice: result = (void *)wfdDeviceForWindow(window); break; case WFDPort: result = (void *)wfdPortForWindow(window); break; case WFDPipeline: result = (void *)wfdPipelineForWindow(window); break; case EglDisplay: result = eglDisplayForWindow(window); break; default: result = 0; } return result; } WFDHandle QOpenWFDNativeInterface::wfdDeviceForWindow(QWindow *window) { QOpenWFDWindow *openWFDwindow = static_cast(window->handle()); return openWFDwindow->port()->device()->handle(); } WFDHandle QOpenWFDNativeInterface::wfdPortForWindow(QWindow *window) { QOpenWFDWindow *openWFDwindow = static_cast(window->handle()); return openWFDwindow->port()->handle(); } WFDHandle QOpenWFDNativeInterface::wfdPipelineForWindow(QWindow *window) { QOpenWFDWindow *openWFDwindow = static_cast(window->handle()); return openWFDwindow->port()->pipeline(); } void *QOpenWFDNativeInterface::eglDisplayForWindow(QWindow *window) { QOpenWFDWindow *openWFDwindow = static_cast(window->handle()); return openWFDwindow->port()->device()->eglDisplay(); } void * QOpenWFDNativeInterface::eglContextForContext(QOpenGLContext *context) { QOpenWFDGLContext *openWFDContext = static_cast(context->handle()); return openWFDContext->eglContext(); }