/*************************************************************************** ** ** Copyright (C) 2013 BlackBerry Limited. All rights reserved. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************/ #ifndef QQNXEGLWINDOW_H #define QQNXEGLWINDOW_H #include "qqnxwindow.h" #include QT_BEGIN_NAMESPACE class QQnxGLContext; class QQnxEglWindow : public QQnxWindow { public: QQnxEglWindow(QWindow *window, screen_context_t context, bool needRootWindow); ~QQnxEglWindow(); EGLSurface surface() const; bool isInitialized() const; void ensureInitialized(QQnxGLContext *context); void setGeometry(const QRect &rect) override; QSurfaceFormat format() const override { return m_format; } protected: int pixelFormat() const override; void resetBuffers() override; private: void createEGLSurface(QQnxGLContext *context); void destroyEGLSurface(); QSize m_requestedBufferSize; // This mutex is used to protect access to the m_requestedBufferSize // member. This member is used in conjunction with QQnxGLContext::requestNewSurface() // to coordinate recreating the EGL surface which involves destroying any // existing EGL surface; resizing the native window buffers; and creating a new // EGL surface. All of this has to be done from the thread that is calling // QQnxGLContext::makeCurrent() mutable QMutex m_mutex; QAtomicInt m_newSurfaceRequested; EGLDisplay m_eglDisplay; EGLConfig m_eglConfig; EGLSurface m_eglSurface; QSurfaceFormat m_format; }; QT_END_NAMESPACE #endif // QQNXEGLWINDOW_H