/*************************************************************************** ** ** Copyright (C) 2011 - 2012 Research In Motion ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qqnxglbackingstore.h" #include "qqnxglcontext.h" #include "qqnxwindow.h" #include "qqnxscreen.h" #include #include #include #include #include QT_BEGIN_NAMESPACE QQnxGLPaintDevice::QQnxGLPaintDevice(QWindow *window) : QGLPaintDevice(), m_window(0), m_glContext(0) { m_window = static_cast(window->handle()); // Extract the QPlatformOpenGLContext from the window QPlatformOpenGLContext *platformOpenGLContext = m_window->platformOpenGLContext(); // Convert this to a QGLContext m_glContext = QGLContext::fromOpenGLContext(platformOpenGLContext->context()); } QQnxGLPaintDevice::~QQnxGLPaintDevice() { // Cleanup GL context delete m_glContext; } QPaintEngine *QQnxGLPaintDevice::paintEngine() const { // Select a paint engine based on configued OpenGL version return qt_qgl_paint_engine(); } QSize QQnxGLPaintDevice::size() const { // Get size of EGL surface return m_window->geometry().size(); } QQnxGLBackingStore::QQnxGLBackingStore(QWindow *window) : QPlatformBackingStore(window), m_openGLContext(0), m_paintDevice(0), m_requestedSize(), m_size() { #if defined(QQNXGLBACKINGSTORE_DEBUG) qDebug() << "QQnxGLBackingStore::QQnxGLBackingStore - w=" << window; #endif // Create an OpenGL paint device which in turn creates a QGLContext for us m_paintDevice = new QQnxGLPaintDevice(window); m_openGLContext = m_paintDevice->context()->contextHandle(); } QQnxGLBackingStore::~QQnxGLBackingStore() { #if defined(QQNXGLBACKINGSTORE_DEBUG) qDebug() << "QQnxGLBackingStore::~QQnxGLBackingStore - w=" << window(); #endif // cleanup OpenGL paint device delete m_paintDevice; } void QQnxGLBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) { Q_UNUSED(region); Q_UNUSED(offset); #if defined(QQNXGLBACKINGSTORE_DEBUG) qDebug() << "QQnxGLBackingStore::flush - w=" << window; #endif // update the display with newly rendered content m_openGLContext->swapBuffers(window); } void QQnxGLBackingStore::resize(const QSize &size, const QRegion &staticContents) { Q_UNUSED(staticContents); #if defined(QQNXGLBACKINGSTORE_DEBUG) qDebug() << "QQnxGLBackingStore::resize - w=" << window() << ", s=" << size; #endif // NOTE: defer resizing window buffers until next paint as // resize() can be called multiple times before a paint occurs m_requestedSize = size; } void QQnxGLBackingStore::beginPaint(const QRegion ®ion) { Q_UNUSED(region); #if defined(QQNXGLBACKINGSTORE_DEBUG) qDebug() << "QQnxGLBackingStore::beginPaint - w=" << window(); #endif // resize EGL surface if window surface resized if (m_size != m_requestedSize) { resizeSurface(m_requestedSize); } } void QQnxGLBackingStore::endPaint(const QRegion ®ion) { Q_UNUSED(region); #if defined(QQNXGLBACKINGSTORE_DEBUG) qDebug() << "QQnxGLBackingStore::endPaint - w=" << window(); #endif } void QQnxGLBackingStore::resizeSurface(const QSize &size) { // need to destroy surface so make sure its not current bool restoreCurrent = false; QQnxGLContext *platformContext = static_cast(m_openGLContext->handle()); if (platformContext->isCurrent()) { m_openGLContext->doneCurrent(); restoreCurrent = true; } // destroy old EGL surface platformContext->destroySurface(); // resize window's buffers static_cast(window()->handle())->setBufferSize(size); // re-create EGL surface with new size m_size = size; platformContext->createSurface(window()->handle()); // make context current again if (restoreCurrent) { m_openGLContext->makeCurrent(window()); } } QT_END_NAMESPACE