/*************************************************************************** ** ** Copyright (C) 2011 - 2012 Research In Motion ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QBBSCREEN_H #define QBBSCREEN_H #include #include "qqnxwindow.h" #include #include #include QT_BEGIN_NAMESPACE class QQnxWindow; class QQnxScreen : public QObject, public QPlatformScreen { Q_OBJECT public: QQnxScreen(screen_context_t context, screen_display_t display, bool primaryScreen); ~QQnxScreen(); QPixmap grabWindow(WId window, int x, int y, int width, int height) const; QRect geometry() const { return m_currentGeometry; } QRect availableGeometry() const; int depth() const; QImage::Format format() const { return (depth() == 32) ? QImage::Format_RGB32 : QImage::Format_RGB16; } QSizeF physicalSize() const { return m_currentPhysicalSize; } qreal refreshRate() const; Qt::ScreenOrientation nativeOrientation() const; Qt::ScreenOrientation orientation() const; QWindow *topLevelAt(const QPoint &point) const; bool isPrimaryScreen() const { return m_primaryScreen; } int rotation() const { return m_currentRotation; } QString name() const { return m_name; } int nativeFormat() const { return (depth() == 32) ? SCREEN_FORMAT_RGBA8888 : SCREEN_FORMAT_RGB565; } screen_display_t nativeDisplay() const { return m_display; } screen_context_t nativeContext() const { return m_screenContext; } const char *windowGroupName() const { return m_rootWindow ? m_rootWindow->groupName().constData() : 0; } QQnxWindow *findWindow(screen_window_t windowHandle) const; /* Window hierarchy management */ void addWindow(QQnxWindow *child); void removeWindow(QQnxWindow *child); void raiseWindow(QQnxWindow *window); void lowerWindow(QQnxWindow *window); void updateHierarchy(); void adjustOrientation(); QQnxWindow *rootWindow() const; void setRootWindow(QQnxWindow*); QPlatformCursor *cursor() const; Q_SIGNALS: void foreignWindowCreated(void *window); void foreignWindowClosed(void *window); public Q_SLOTS: void setRotation(int rotation); void newWindowCreated(void *window); void windowClosed(void *window); void windowGroupStateChanged(const QByteArray &id, Qt::WindowState state); void activateWindowGroup(const QByteArray &id); void deactivateWindowGroup(const QByteArray &id); private Q_SLOTS: void keyboardHeightChanged(int height); private: void resizeNativeWidgetWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const; void resizeTopLevelWindow(QQnxWindow *w, const QRect &previousScreenGeometry) const; void resizeWindows(const QRect &previousScreenGeometry); void addOverlayWindow(screen_window_t window); void addUnderlayWindow(screen_window_t window); void addMultimediaWindow(const QByteArray &id, screen_window_t window); void removeOverlayOrUnderlayWindow(screen_window_t window); screen_context_t m_screenContext; screen_display_t m_display; QQnxWindow *m_rootWindow; const bool m_primaryScreen; int m_initialRotation; int m_currentRotation; int m_keyboardHeight; QString m_name; QSize m_initialPhysicalSize; QSize m_currentPhysicalSize; Qt::ScreenOrientation m_nativeOrientation; QRect m_initialGeometry; QRect m_currentGeometry; QList m_childWindows; QQnxWindow *m_coverWindow; QList m_overlays; QList m_underlays; QPlatformCursor *m_cursor; }; QT_END_NAMESPACE #endif // QBBSCREEN_H