/*************************************************************************** ** ** Copyright (C) 2011 - 2012 Research In Motion ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQNXWINDOW_H #define QQNXWINDOW_H #include #include "qqnxbuffer.h" #include #include #include QT_BEGIN_NAMESPACE // all surfaces double buffered #define MAX_BUFFER_COUNT 2 class QQnxGLContext; class QQnxScreen; class QSurfaceFormat; class QQnxWindow : public QPlatformWindow { friend class QQnxScreen; public: QQnxWindow(QWindow *window, screen_context_t context); virtual ~QQnxWindow(); void setGeometry(const QRect &rect); void setVisible(bool visible); void setOpacity(qreal level); WId winId() const { return (WId)m_window; } screen_window_t nativeHandle() const { return m_window; } void setBufferSize(const QSize &size); QSize bufferSize() const { return m_bufferSize; } bool hasBuffers() const { return !m_bufferSize.isEmpty(); } QQnxBuffer &renderBuffer(); void scroll(const QRegion ®ion, int dx, int dy, bool flush=false); void post(const QRegion &dirty); void setScreen(QQnxScreen *platformScreen); void setParent(const QPlatformWindow *window); void raise(); void lower(); void requestActivateWindow(); void gainedFocus(); QQnxScreen *screen() const { return m_screen; } const QList& children() const { return m_childWindows; } void setPlatformOpenGLContext(QQnxGLContext *platformOpenGLContext); QQnxGLContext *platformOpenGLContext() const { return m_platformOpenGLContext; } private: void removeFromParent(); void offset(const QPoint &offset); void updateVisibility(bool parentVisible); void updateZorder(int &topZorder); void fetchBuffers(); void copyBack(const QRegion ®ion, int dx, int dy, bool flush=false); static int platformWindowFormatToNativeFormat(const QSurfaceFormat &format); screen_context_t m_screenContext; screen_window_t m_window; QSize m_bufferSize; QQnxBuffer m_buffers[MAX_BUFFER_COUNT]; int m_currentBufferIndex; int m_previousBufferIndex; QRegion m_previousDirty; QRegion m_scrolled; QQnxGLContext *m_platformOpenGLContext; QQnxScreen *m_screen; QList m_childWindows; QQnxWindow *m_parentWindow; bool m_visible; }; QT_END_NAMESPACE #endif // QQNXWINDOW_H