/*************************************************************************** ** ** Copyright (C) 2011 - 2012 Research In Motion ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQNXWINDOW_H #define QQNXWINDOW_H #include #include "qqnxbuffer.h" #include #include #ifndef QT_NO_OPENGL #include #endif #include QT_BEGIN_NAMESPACE // all surfaces double buffered #define MAX_BUFFER_COUNT 2 #ifndef QT_NO_OPENGL class QQnxGLContext; #endif class QQnxScreen; class QSurfaceFormat; class QQnxWindow : public QPlatformWindow { friend class QQnxScreen; public: QQnxWindow(QWindow *window, screen_context_t context); virtual ~QQnxWindow(); void setGeometry(const QRect &rect); void setVisible(bool visible); void setOpacity(qreal level); bool isExposed() const; WId winId() const { return (WId)m_window; } screen_window_t nativeHandle() const { return m_window; } // Called by QQnxGLContext::createSurface() QSize requestedBufferSize() const; void adjustBufferSize(); void setBufferSize(const QSize &size); QSize bufferSize() const { return m_bufferSize; } bool hasBuffers() const { return !m_bufferSize.isEmpty(); } QQnxBuffer &renderBuffer(); void scroll(const QRegion ®ion, int dx, int dy, bool flush=false); void post(const QRegion &dirty); void setScreen(QQnxScreen *platformScreen); void setParent(const QPlatformWindow *window); void raise(); void lower(); void requestActivateWindow(); void setWindowState(Qt::WindowState state); void gainedFocus(); QQnxScreen *screen() const { return m_screen; } const QList& children() const { return m_childWindows; } #ifndef QT_NO_OPENGL void setPlatformOpenGLContext(QQnxGLContext *platformOpenGLContext); QQnxGLContext *platformOpenGLContext() const { return m_platformOpenGLContext; } #endif QQnxWindow *findWindow(screen_window_t windowHandle); void blitFrom(QQnxWindow *sourceWindow, const QPoint &sourceOffset, const QRegion &targetRegion); private: QRect setGeometryHelper(const QRect &rect); void removeFromParent(); void setOffset(const QPoint &setOffset); void updateVisibility(bool parentVisible); void updateZorder(int &topZorder); void fetchBuffers(); // Copies content from the previous buffer (back buffer) to the current buffer (front buffer) void blitPreviousToCurrent(const QRegion ®ion, int dx, int dy, bool flush=false); void blitHelper(QQnxBuffer &source, QQnxBuffer &target, const QPoint &sourceOffset, const QPoint &targetOffset, const QRegion ®ion, bool flush = false); static int platformWindowFormatToNativeFormat(const QSurfaceFormat &format); screen_context_t m_screenContext; screen_window_t m_window; QSize m_bufferSize; QQnxBuffer m_buffers[MAX_BUFFER_COUNT]; int m_currentBufferIndex; int m_previousBufferIndex; QRegion m_previousDirty; QRegion m_scrolled; #ifndef QT_NO_OPENGL QQnxGLContext *m_platformOpenGLContext; #endif QQnxScreen *m_screen; QList m_childWindows; QQnxWindow *m_parentWindow; bool m_visible; QRect m_unmaximizedGeometry; Qt::WindowState m_windowState; // This mutex is used to protect access to the m_requestedBufferSize // member. This member is used in conjunction with QQnxGLContext::requestNewSurface() // to coordinate recreating the EGL surface which involves destroying any // existing EGL surface; resizing the native window buffers; and creating a new // EGL surface. All of this has to be done from the thread that is calling // QQnxGLContext::makeCurrent() mutable QMutex m_mutex; QSize m_requestedBufferSize; }; QT_END_NAMESPACE #endif // QQNXWINDOW_H