// Copyright (C) 2018 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qwasmeventdispatcher.h" #include "qwasmintegration.h" #include QT_BEGIN_NAMESPACE // Note: All event dispatcher functionality is implemented in QEventDispatcherWasm // in QtCore, except for processPostedEvents() below which uses API from QtGui. bool QWasmEventDispatcher::processPostedEvents() { QEventDispatcherWasm::processPostedEvents(); return QWindowSystemInterface::sendWindowSystemEvents(QEventLoop::AllEvents); } void QWasmEventDispatcher::onLoaded() { // This function is called when the application is ready to paint // the first frame. Send the qtlaoder onLoaded event first (via // the base class implementation), and then enable/call requestUpdate // to deliver a frame. QEventDispatcherWasm::onLoaded(); // Make sure all screens have a defined size; and pick // up size changes due to onLoaded event handling. QWasmIntegration *wasmIntegration = QWasmIntegration::get(); wasmIntegration->resizeAllScreens(); wasmIntegration->releaseRequesetUpdateHold(); } QT_END_NAMESPACE