// Copyright (C) 2018 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qwasmopenglcontext.h" #include "qwasmintegration.h" #include #include #include namespace { void qtDoNothing(emscripten::val) { } } // namespace EMSCRIPTEN_BINDINGS(qwasmopenglcontext) { function("qtDoNothing", &qtDoNothing); } QT_BEGIN_NAMESPACE QWasmOpenGLContext::QWasmOpenGLContext(const QSurfaceFormat &format) : m_requestedFormat(format) { m_requestedFormat.setRenderableType(QSurfaceFormat::OpenGLES); // if we set one, we need to set the other as well since in webgl, these are tied together if (format.depthBufferSize() < 0 && format.stencilBufferSize() > 0) m_requestedFormat.setDepthBufferSize(16); if (format.stencilBufferSize() < 0 && format.depthBufferSize() > 0) m_requestedFormat.setStencilBufferSize(8); } QWasmOpenGLContext::~QWasmOpenGLContext() { if (!m_context) return; // Destroy GL context. Work around bug in emscripten_webgl_destroy_context // which removes all event handlers on the canvas by temporarily replacing the function // that does the removal with a function that does nothing. emscripten::val jsEvents = emscripten::val::module_property("JSEvents"); emscripten::val savedRemoveAllHandlersOnTargetFunction = jsEvents["removeAllHandlersOnTarget"]; jsEvents.set("removeAllHandlersOnTarget", emscripten::val::module_property("qtDoNothing")); emscripten_webgl_destroy_context(m_context); jsEvents.set("removeAllHandlersOnTarget", savedRemoveAllHandlersOnTargetFunction); m_context = 0; } bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format) { // Version check: support WebGL 1 and 2: // (ES) 2.0 -> WebGL 1.0 // (ES) 3.0 -> WebGL 2.0 // [we don't expect that new WebGL versions will be created] return ((format.majorVersion() == 2 && format.minorVersion() == 0) || (format.majorVersion() == 3 && format.minorVersion() == 0)); } bool QWasmOpenGLContext::maybeCreateEmscriptenContext(QPlatformSurface *surface) { if (m_context && m_surface == surface) return true; // TODO(mikolajboc): Use OffscreenCanvas if available. if (surface->surface()->surfaceClass() == QSurface::Offscreen) return false; m_surface = surface; auto *window = static_cast(surface); m_context = createEmscriptenContext(window->canvasSelector(), m_requestedFormat); return true; } EMSCRIPTEN_WEBGL_CONTEXT_HANDLE QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector, QSurfaceFormat format) { EmscriptenWebGLContextAttributes attributes; emscripten_webgl_init_context_attributes(&attributes); // Populate with default attributes attributes.powerPreference = EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE; attributes.failIfMajorPerformanceCaveat = false; attributes.antialias = true; attributes.enableExtensionsByDefault = true; attributes.majorVersion = format.majorVersion() - 1; attributes.minorVersion = format.minorVersion(); // WebGL doesn't allow separate attach buffers to STENCIL_ATTACHMENT and DEPTH_ATTACHMENT // we need both or none const bool useDepthStencil = (format.depthBufferSize() > 0 || format.stencilBufferSize() > 0); // WebGL offers enable/disable control but not size control for these attributes.alpha = format.alphaBufferSize() > 0; attributes.depth = useDepthStencil; attributes.stencil = useDepthStencil; return emscripten_webgl_create_context(canvasSelector.c_str(), &attributes); } QSurfaceFormat QWasmOpenGLContext::format() const { return m_requestedFormat; } GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) const { return QPlatformOpenGLContext::defaultFramebufferObject(surface); } bool QWasmOpenGLContext::makeCurrent(QPlatformSurface *surface) { if (!maybeCreateEmscriptenContext(surface)) return false; return emscripten_webgl_make_context_current(m_context) == EMSCRIPTEN_RESULT_SUCCESS; } void QWasmOpenGLContext::swapBuffers(QPlatformSurface *surface) { Q_UNUSED(surface); // No swapbuffers on WebGl } void QWasmOpenGLContext::doneCurrent() { // No doneCurrent on WebGl } bool QWasmOpenGLContext::isSharing() const { return false; } bool QWasmOpenGLContext::isValid() const { if (!isOpenGLVersionSupported(m_requestedFormat)) return false; // Note: we get isValid() calls before we see the surface and can // create a native context, so no context is also a valid state. return !m_context || !emscripten_is_webgl_context_lost(m_context); } QFunctionPointer QWasmOpenGLContext::getProcAddress(const char *procName) { return reinterpret_cast(eglGetProcAddress(procName)); } QT_END_NAMESPACE