/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QWINDOWSOPENGLCONTEXT_H #define QWINDOWSOPENGLCONTEXT_H #include #include QT_BEGIN_NAMESPACE #ifndef QT_NO_OPENGL class QWindowsOpenGLContext; class QWindowsStaticOpenGLContext { public: static QWindowsStaticOpenGLContext *create(); virtual ~QWindowsStaticOpenGLContext() { } virtual QWindowsOpenGLContext *createContext(QOpenGLContext *context) = 0; virtual void *moduleHandle() const = 0; virtual QOpenGLContext::OpenGLModuleType moduleType() const = 0; virtual bool supportsThreadedOpenGL() const { return false; } // If the windowing system interface needs explicitly created window surfaces (like EGL), // reimplement these. virtual void *createWindowSurface(void * /*nativeWindow*/, void * /*nativeConfig*/, int * /*err*/) { return 0; } virtual void destroyWindowSurface(void * /*nativeSurface*/) { } private: static QWindowsStaticOpenGLContext *doCreate(); }; class QWindowsOpenGLContext : public QPlatformOpenGLContext { public: virtual ~QWindowsOpenGLContext() { } // Returns the native context handle (e.g. HGLRC for WGL, EGLContext for EGL). virtual void *nativeContext() const = 0; // These should be implemented only for some winsys interfaces, for example EGL. // For others, like WGL, they are not relevant. virtual void *nativeDisplay() const { return 0; } virtual void *nativeConfig() const { return 0; } }; #endif // QT_NO_OPENGL QT_END_NAMESPACE #endif // QWINDOWSOPENGLCONTEXT_H