/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwindowsopengltester.h" #include "qt_windows.h" #include "qwindowscontext.h" QT_BEGIN_NAMESPACE bool QWindowsOpenGLTester::testDesktopGL() { HMODULE lib = 0; HWND wnd = 0; HDC dc = 0; HGLRC context = 0; LPCTSTR className = L"qtopengltest"; HGLRC (WINAPI * CreateContext)(HDC dc) = 0; BOOL (WINAPI * DeleteContext)(HGLRC context) = 0; BOOL (WINAPI * MakeCurrent)(HDC dc, HGLRC context) = 0; PROC (WINAPI * WGL_GetProcAddress)(LPCSTR name) = 0; bool result = false; // Test #1: Load opengl32.dll and try to resolve an OpenGL 2 function. // This will typically fail on systems that do not have a real OpenGL driver. lib = LoadLibraryA("opengl32.dll"); if (lib) { CreateContext = reinterpret_cast(::GetProcAddress(lib, "wglCreateContext")); if (!CreateContext) goto cleanup; DeleteContext = reinterpret_cast(::GetProcAddress(lib, "wglDeleteContext")); if (!DeleteContext) goto cleanup; MakeCurrent = reinterpret_cast(::GetProcAddress(lib, "wglMakeCurrent")); if (!MakeCurrent) goto cleanup; WGL_GetProcAddress = reinterpret_cast(::GetProcAddress(lib, "wglGetProcAddress")); if (!WGL_GetProcAddress) goto cleanup; WNDCLASS wclass; wclass.cbClsExtra = 0; wclass.cbWndExtra = 0; wclass.hInstance = (HINSTANCE) GetModuleHandle(0); wclass.hIcon = 0; wclass.hCursor = 0; wclass.hbrBackground = (HBRUSH) (COLOR_BACKGROUND); wclass.lpszMenuName = 0; wclass.lpfnWndProc = DefWindowProc; wclass.lpszClassName = className; wclass.style = CS_OWNDC; if (!RegisterClass(&wclass)) goto cleanup; wnd = CreateWindow(className, L"qtopenglproxytest", WS_OVERLAPPED, 0, 0, 640, 480, 0, 0, wclass.hInstance, 0); if (!wnd) goto cleanup; dc = GetDC(wnd); if (!dc) goto cleanup; PIXELFORMATDESCRIPTOR pfd; memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_GENERIC_FORMAT; pfd.iPixelType = PFD_TYPE_RGBA; // Use the GDI functions. Under the hood this will call the wgl variants in opengl32.dll. int pixelFormat = ChoosePixelFormat(dc, &pfd); if (!pixelFormat) goto cleanup; if (!SetPixelFormat(dc, pixelFormat, &pfd)) goto cleanup; context = CreateContext(dc); if (!context) goto cleanup; if (!MakeCurrent(dc, context)) goto cleanup; // Now that there is finally a context current, try doing something useful. if (WGL_GetProcAddress("glCreateShader")) { result = true; qCDebug(lcQpaGl, "OpenGL 2.0 entry points available"); } else { qCDebug(lcQpaGl, "OpenGL 2.0 entry points not found"); } } else { qCDebug(lcQpaGl, "Failed to load opengl32.dll"); } cleanup: if (MakeCurrent) MakeCurrent(0, 0); if (context) DeleteContext(context); if (dc && wnd) ReleaseDC(wnd, dc); if (wnd) { DestroyWindow(wnd); UnregisterClass(className, GetModuleHandle(0)); } // No FreeLibrary. Some implementations, Mesa in particular, deadlock when trying to unload. return result; } QT_END_NAMESPACE