/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwinrtbackingstore.h" #include "qwinrtscreen.h" #include "qwinrtwindow.h" #include "qwinrteglcontext.h" #include #include #include #include QT_BEGIN_NAMESPACE class QWinRTBackingStorePrivate { public: bool initialized; QSize size; QScopedPointer context; QScopedPointer fbo; QWinRTScreen *screen; QImage paintDevice; }; QWinRTBackingStore::QWinRTBackingStore(QWindow *window) : QPlatformBackingStore(window), d_ptr(new QWinRTBackingStorePrivate) { Q_D(QWinRTBackingStore); d->initialized = false; d->screen = static_cast(window->screen()->handle()); window->setSurfaceType(QSurface::OpenGLSurface); // Required for flipping, but could be done in the swap } bool QWinRTBackingStore::initialize() { Q_D(QWinRTBackingStore); if (d->initialized) return true; d->context.reset(new QOpenGLContext); QSurfaceFormat format = window()->requestedFormat(); format.setVersion(3, 0); // Required for ES3 framebuffer blit d->context->setFormat(format); d->context->setScreen(window()->screen()); if (!d->context->create()) return false; if (!d->context->makeCurrent(window())) return false; d->context->doneCurrent(); d->initialized = true; return true; } QWinRTBackingStore::~QWinRTBackingStore() { } QPaintDevice *QWinRTBackingStore::paintDevice() { Q_D(QWinRTBackingStore); return &d->paintDevice; } void QWinRTBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) { Q_D(QWinRTBackingStore); Q_UNUSED(offset) if (d->size.isEmpty()) return; const bool ok = d->context->makeCurrent(window); if (!ok) qWarning("unable to flush"); const QRect bounds = region.boundingRect(); glBindTexture(GL_TEXTURE_2D, d->fbo->texture()); // TODO: when ANGLE GLES3 support is finished, use the glPixelStorei functions to minimize upload glTexSubImage2D(GL_TEXTURE_2D, 0, 0, bounds.y(), d->size.width(), bounds.height(), GL_RGBA, GL_UNSIGNED_BYTE, d->paintDevice.constScanLine(bounds.y())); glBindTexture(GL_TEXTURE_2D, 0); glBindFramebuffer(GL_READ_FRAMEBUFFER, d->fbo->handle()); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); const int y1 = bounds.y(); const int y2 = y1 + bounds.height(); const int x1 = bounds.x(); const int x2 = x1 + bounds.width(); glBlitFramebuffer(x1, y1, x2, y2, x1, d->size.height() - y1, x2, d->size.height() - y2, GL_COLOR_BUFFER_BIT, GL_NEAREST); d->context->swapBuffers(window); d->context->doneCurrent(); } void QWinRTBackingStore::resize(const QSize &size, const QRegion &staticContents) { Q_D(QWinRTBackingStore); Q_UNUSED(staticContents) if (!initialize()) return; if (d->size == size) return; d->size = size; if (d->size.isEmpty()) return; d->paintDevice = QImage(d->size, QImage::Format_RGBA8888_Premultiplied); const bool ok = d->context->makeCurrent(window()); if (!ok) qWarning("unable to resize"); d->fbo.reset(new QOpenGLFramebufferObject(d->size)); d->context->doneCurrent(); } QImage QWinRTBackingStore::toImage() const { Q_D(const QWinRTBackingStore); return d->paintDevice; } void QWinRTBackingStore::beginPaint(const QRegion ®ion) { resize(window()->size(), region); } void QWinRTBackingStore::endPaint() { } QT_END_NAMESPACE