/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwinrteglcontext.h" #include "qwinrtwindow.h" #include #include #include #include #define EGL_EGLEXT_PROTOTYPES #include #include #include #include #include QT_BEGIN_NAMESPACE struct WinRTEGLDisplay { WinRTEGLDisplay() { } ~WinRTEGLDisplay() { eglTerminate(eglDisplay); } EGLDisplay eglDisplay; }; Q_GLOBAL_STATIC(WinRTEGLDisplay, g) class QWinRTEGLContextPrivate { public: QWinRTEGLContextPrivate() : eglContext(EGL_NO_CONTEXT), eglShareContext(EGL_NO_CONTEXT) { } QSurfaceFormat format; EGLConfig eglConfig; EGLContext eglContext; EGLContext eglShareContext; }; QWinRTEGLContext::QWinRTEGLContext(QOpenGLContext *context) : d_ptr(new QWinRTEGLContextPrivate) { Q_D(QWinRTEGLContext); d->format = context->format(); d->format.setRenderableType(QSurfaceFormat::OpenGLES); if (QPlatformOpenGLContext *shareHandle = context->shareHandle()) d->eglShareContext = static_cast(shareHandle)->d_ptr->eglContext; } QWinRTEGLContext::~QWinRTEGLContext() { Q_D(QWinRTEGLContext); if (d->eglContext != EGL_NO_CONTEXT) eglDestroyContext(g->eglDisplay, d->eglContext); } void QWinRTEGLContext::initialize() { Q_D(QWinRTEGLContext); // Test if the hardware supports at least level 9_3 D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_9_3 }; // minimum feature level HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, nullptr, nullptr, nullptr); EGLint deviceType = SUCCEEDED(hr) ? EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE : EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE; eglBindAPI(EGL_OPENGL_ES_API); const EGLint displayAttributes[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, deviceType, EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, true, EGL_NONE, }; g->eglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes); if (Q_UNLIKELY(g->eglDisplay == EGL_NO_DISPLAY)) qCritical("Failed to initialize EGL display: 0x%x", eglGetError()); // eglInitialize checks for EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE // which adds a suspending handler. This needs to be added from the Xaml // thread itself, otherwise it will not be invoked. add_Suspending does // not return an error unfortunately, so it silently fails and causes // applications to not quit when the system wants to terminate the app // after suspend. hr = QEventDispatcherWinRT::runOnXamlThread([]() { if (!eglInitialize(g->eglDisplay, nullptr, nullptr)) qCritical("Failed to initialize EGL: 0x%x", eglGetError()); return S_OK; }); d->eglConfig = q_configFromGLFormat(g->eglDisplay, d->format); const EGLint flags = d->format.testOption(QSurfaceFormat::DebugContext) ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0; const int major = d->format.majorVersion(); const int minor = d->format.minorVersion(); if (major > 3 || (major == 3 && minor > 0)) qWarning("QWinRTEGLContext: ANGLE only partially supports OpenGL ES > 3.0"); const EGLint attributes[] = { EGL_CONTEXT_CLIENT_VERSION, d->format.majorVersion(), EGL_CONTEXT_MINOR_VERSION_KHR, d->format.minorVersion(), EGL_CONTEXT_FLAGS_KHR, flags, EGL_NONE }; d->eglContext = eglCreateContext(g->eglDisplay, d->eglConfig, d->eglShareContext, attributes); if (d->eglContext == EGL_NO_CONTEXT) { qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError()); return; } } bool QWinRTEGLContext::makeCurrent(QPlatformSurface *windowSurface) { Q_D(QWinRTEGLContext); Q_ASSERT(windowSurface->surface()->supportsOpenGL()); EGLSurface surface; if (windowSurface->surface()->surfaceClass() == QSurface::Window) { QWinRTWindow *window = static_cast(windowSurface); if (window->eglSurface() == EGL_NO_SURFACE) window->createEglSurface(g->eglDisplay, d->eglConfig); surface = window->eglSurface(); } else { // Offscreen surface = static_cast(windowSurface)->pbuffer(); } if (surface == EGL_NO_SURFACE) return false; const bool ok = eglMakeCurrent(g->eglDisplay, surface, surface, d->eglContext); if (!ok) { qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); return false; } eglSwapInterval(g->eglDisplay, d->format.swapInterval()); return true; } void QWinRTEGLContext::doneCurrent() { const bool ok = eglMakeCurrent(g->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (!ok) qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); } void QWinRTEGLContext::swapBuffers(QPlatformSurface *windowSurface) { Q_ASSERT(windowSurface->surface()->supportsOpenGL()); const QWinRTWindow *window = static_cast(windowSurface); eglSwapBuffers(g->eglDisplay, window->eglSurface()); } QSurfaceFormat QWinRTEGLContext::format() const { Q_D(const QWinRTEGLContext); return d->format; } QFunctionPointer QWinRTEGLContext::getProcAddress(const char *procName) { static QHash standardFuncs; if (standardFuncs.isEmpty()) { standardFuncs.insert(QByteArrayLiteral("glBindTexture"), (QFunctionPointer)&glBindTexture); standardFuncs.insert(QByteArrayLiteral("glBlendFunc"), (QFunctionPointer)&glBlendFunc); standardFuncs.insert(QByteArrayLiteral("glClear"), (QFunctionPointer)&glClear); standardFuncs.insert(QByteArrayLiteral("glClearColor"), (QFunctionPointer)&glClearColor); standardFuncs.insert(QByteArrayLiteral("glClearStencil"), (QFunctionPointer)&glClearStencil); standardFuncs.insert(QByteArrayLiteral("glColorMask"), (QFunctionPointer)&glColorMask); standardFuncs.insert(QByteArrayLiteral("glCopyTexImage2D"), (QFunctionPointer)&glCopyTexImage2D); standardFuncs.insert(QByteArrayLiteral("glCopyTexSubImage2D"), (QFunctionPointer)&glCopyTexSubImage2D); standardFuncs.insert(QByteArrayLiteral("glCullFace"), (QFunctionPointer)&glCullFace); standardFuncs.insert(QByteArrayLiteral("glDeleteTextures"), (QFunctionPointer)&glDeleteTextures); standardFuncs.insert(QByteArrayLiteral("glDepthFunc"), (QFunctionPointer)&glDepthFunc); standardFuncs.insert(QByteArrayLiteral("glDepthMask"), (QFunctionPointer)&glDepthMask); standardFuncs.insert(QByteArrayLiteral("glDisable"), (QFunctionPointer)&glDisable); standardFuncs.insert(QByteArrayLiteral("glDrawArrays"), (QFunctionPointer)&glDrawArrays); standardFuncs.insert(QByteArrayLiteral("glDrawElements"), (QFunctionPointer)&glDrawElements); standardFuncs.insert(QByteArrayLiteral("glEnable"), (QFunctionPointer)&glEnable); standardFuncs.insert(QByteArrayLiteral("glFinish"), (QFunctionPointer)&glFinish); standardFuncs.insert(QByteArrayLiteral("glFlush"), (QFunctionPointer)&glFlush); standardFuncs.insert(QByteArrayLiteral("glFrontFace"), (QFunctionPointer)&glFrontFace); standardFuncs.insert(QByteArrayLiteral("glGenTextures"), (QFunctionPointer)&glGenTextures); standardFuncs.insert(QByteArrayLiteral("glGetBooleanv"), (QFunctionPointer)&glGetBooleanv); standardFuncs.insert(QByteArrayLiteral("glGetError"), (QFunctionPointer)&glGetError); standardFuncs.insert(QByteArrayLiteral("glGetFloatv"), (QFunctionPointer)&glGetFloatv); standardFuncs.insert(QByteArrayLiteral("glGetIntegerv"), (QFunctionPointer)&glGetIntegerv); standardFuncs.insert(QByteArrayLiteral("glGetString"), (QFunctionPointer)&glGetString); standardFuncs.insert(QByteArrayLiteral("glGetTexParameterfv"), (QFunctionPointer)&glGetTexParameterfv); standardFuncs.insert(QByteArrayLiteral("glGetTexParameteriv"), (QFunctionPointer)&glGetTexParameteriv); standardFuncs.insert(QByteArrayLiteral("glHint"), (QFunctionPointer)&glHint); standardFuncs.insert(QByteArrayLiteral("glIsEnabled"), (QFunctionPointer)&glIsEnabled); standardFuncs.insert(QByteArrayLiteral("glIsTexture"), (QFunctionPointer)&glIsTexture); standardFuncs.insert(QByteArrayLiteral("glLineWidth"), (QFunctionPointer)&glLineWidth); standardFuncs.insert(QByteArrayLiteral("glPixelStorei"), (QFunctionPointer)&glPixelStorei); standardFuncs.insert(QByteArrayLiteral("glPolygonOffset"), (QFunctionPointer)&glPolygonOffset); standardFuncs.insert(QByteArrayLiteral("glReadPixels"), (QFunctionPointer)&glReadPixels); standardFuncs.insert(QByteArrayLiteral("glScissor"), (QFunctionPointer)&glScissor); standardFuncs.insert(QByteArrayLiteral("glStencilFunc"), (QFunctionPointer)&glStencilFunc); standardFuncs.insert(QByteArrayLiteral("glStencilMask"), (QFunctionPointer)&glStencilMask); standardFuncs.insert(QByteArrayLiteral("glStencilOp"), (QFunctionPointer)&glStencilOp); standardFuncs.insert(QByteArrayLiteral("glTexImage2D"), (QFunctionPointer)&glTexImage2D); standardFuncs.insert(QByteArrayLiteral("glTexParameterf"), (QFunctionPointer)&glTexParameterf); standardFuncs.insert(QByteArrayLiteral("glTexParameterfv"), (QFunctionPointer)&glTexParameterfv); standardFuncs.insert(QByteArrayLiteral("glTexParameteri"), (QFunctionPointer)&glTexParameteri); standardFuncs.insert(QByteArrayLiteral("glTexParameteriv"), (QFunctionPointer)&glTexParameteriv); standardFuncs.insert(QByteArrayLiteral("glTexSubImage2D"), (QFunctionPointer)&glTexSubImage2D); standardFuncs.insert(QByteArrayLiteral("glViewport"), (QFunctionPointer)&glViewport); standardFuncs.insert(QByteArrayLiteral("glActiveTexture"), (QFunctionPointer)&glActiveTexture); standardFuncs.insert(QByteArrayLiteral("glAttachShader"), (QFunctionPointer)&glAttachShader); standardFuncs.insert(QByteArrayLiteral("glBindAttribLocation"), (QFunctionPointer)&glBindAttribLocation); standardFuncs.insert(QByteArrayLiteral("glBindBuffer"), (QFunctionPointer)&glBindBuffer); standardFuncs.insert(QByteArrayLiteral("glBindFramebuffer"), (QFunctionPointer)&glBindFramebuffer); standardFuncs.insert(QByteArrayLiteral("glBindRenderbuffer"), (QFunctionPointer)&glBindRenderbuffer); standardFuncs.insert(QByteArrayLiteral("glBlendColor"), (QFunctionPointer)&glBlendColor); standardFuncs.insert(QByteArrayLiteral("glBlendEquation"), (QFunctionPointer)&glBlendEquation); standardFuncs.insert(QByteArrayLiteral("glBlendEquationSeparate"), (QFunctionPointer)&glBlendEquationSeparate); standardFuncs.insert(QByteArrayLiteral("glBlendFuncSeparate"), (QFunctionPointer)&glBlendFuncSeparate); standardFuncs.insert(QByteArrayLiteral("glBufferData"), (QFunctionPointer)&glBufferData); standardFuncs.insert(QByteArrayLiteral("glBufferSubData"), (QFunctionPointer)&glBufferSubData); standardFuncs.insert(QByteArrayLiteral("glCheckFramebufferStatus"), (QFunctionPointer)&glCheckFramebufferStatus); standardFuncs.insert(QByteArrayLiteral("glCompileShader"), (QFunctionPointer)&glCompileShader); standardFuncs.insert(QByteArrayLiteral("glCompressedTexImage2D"), (QFunctionPointer)&glCompressedTexImage2D); standardFuncs.insert(QByteArrayLiteral("glCompressedTexSubImage2D"), (QFunctionPointer)&glCompressedTexSubImage2D); standardFuncs.insert(QByteArrayLiteral("glCreateProgram"), (QFunctionPointer)&glCreateProgram); standardFuncs.insert(QByteArrayLiteral("glCreateShader"), (QFunctionPointer)&glCreateShader); standardFuncs.insert(QByteArrayLiteral("glDeleteBuffers"), (QFunctionPointer)&glDeleteBuffers); standardFuncs.insert(QByteArrayLiteral("glDeleteFramebuffers"), (QFunctionPointer)&glDeleteFramebuffers); standardFuncs.insert(QByteArrayLiteral("glDeleteProgram"), (QFunctionPointer)&glDeleteProgram); standardFuncs.insert(QByteArrayLiteral("glDeleteRenderbuffers"), (QFunctionPointer)&glDeleteRenderbuffers); standardFuncs.insert(QByteArrayLiteral("glDeleteShader"), (QFunctionPointer)&glDeleteShader); standardFuncs.insert(QByteArrayLiteral("glDetachShader"), (QFunctionPointer)&glDetachShader); standardFuncs.insert(QByteArrayLiteral("glDisableVertexAttribArray"), (QFunctionPointer)&glDisableVertexAttribArray); standardFuncs.insert(QByteArrayLiteral("glEnableVertexAttribArray"), (QFunctionPointer)&glEnableVertexAttribArray); standardFuncs.insert(QByteArrayLiteral("glFramebufferRenderbuffer"), (QFunctionPointer)&glFramebufferRenderbuffer); standardFuncs.insert(QByteArrayLiteral("glFramebufferTexture2D"), (QFunctionPointer)&glFramebufferTexture2D); standardFuncs.insert(QByteArrayLiteral("glGenBuffers"), (QFunctionPointer)&glGenBuffers); standardFuncs.insert(QByteArrayLiteral("glGenerateMipmap"), (QFunctionPointer)&glGenerateMipmap); standardFuncs.insert(QByteArrayLiteral("glGenFramebuffers"), (QFunctionPointer)&glGenFramebuffers); standardFuncs.insert(QByteArrayLiteral("glGenRenderbuffers"), (QFunctionPointer)&glGenRenderbuffers); standardFuncs.insert(QByteArrayLiteral("glGetActiveAttrib"), (QFunctionPointer)&glGetActiveAttrib); standardFuncs.insert(QByteArrayLiteral("glGetActiveUniform"), (QFunctionPointer)&glGetActiveUniform); standardFuncs.insert(QByteArrayLiteral("glGetAttachedShaders"), (QFunctionPointer)&glGetAttachedShaders); standardFuncs.insert(QByteArrayLiteral("glGetAttribLocation"), (QFunctionPointer)&glGetAttribLocation); standardFuncs.insert(QByteArrayLiteral("glGetBufferParameteriv"), (QFunctionPointer)&glGetBufferParameteriv); standardFuncs.insert(QByteArrayLiteral("glGetFramebufferAttachmentParameteriv"), (QFunctionPointer)&glGetFramebufferAttachmentParameteriv); standardFuncs.insert(QByteArrayLiteral("glGetProgramiv"), (QFunctionPointer)&glGetProgramiv); standardFuncs.insert(QByteArrayLiteral("glGetProgramInfoLog"), (QFunctionPointer)&glGetProgramInfoLog); standardFuncs.insert(QByteArrayLiteral("glGetRenderbufferParameteriv"), (QFunctionPointer)&glGetRenderbufferParameteriv); standardFuncs.insert(QByteArrayLiteral("glGetShaderiv"), (QFunctionPointer)&glGetShaderiv); standardFuncs.insert(QByteArrayLiteral("glGetShaderInfoLog"), (QFunctionPointer)&glGetShaderInfoLog); standardFuncs.insert(QByteArrayLiteral("glGetShaderPrecisionFormat"), (QFunctionPointer)&glGetShaderPrecisionFormat); standardFuncs.insert(QByteArrayLiteral("glGetShaderSource"), (QFunctionPointer)&glGetShaderSource); standardFuncs.insert(QByteArrayLiteral("glGetUniformfv"), (QFunctionPointer)&glGetUniformfv); standardFuncs.insert(QByteArrayLiteral("glGetUniformiv"), (QFunctionPointer)&glGetUniformiv); standardFuncs.insert(QByteArrayLiteral("glGetUniformLocation"), (QFunctionPointer)&glGetUniformLocation); standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribfv"), (QFunctionPointer)&glGetVertexAttribfv); standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribiv"), (QFunctionPointer)&glGetVertexAttribiv); standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribPointerv"), (QFunctionPointer)&glGetVertexAttribPointerv); standardFuncs.insert(QByteArrayLiteral("glIsBuffer"), (QFunctionPointer)&glIsBuffer); standardFuncs.insert(QByteArrayLiteral("glIsFramebuffer"), (QFunctionPointer)&glIsFramebuffer); standardFuncs.insert(QByteArrayLiteral("glIsProgram"), (QFunctionPointer)&glIsProgram); standardFuncs.insert(QByteArrayLiteral("glIsRenderbuffer"), (QFunctionPointer)&glIsRenderbuffer); standardFuncs.insert(QByteArrayLiteral("glIsShader"), (QFunctionPointer)&glIsShader); standardFuncs.insert(QByteArrayLiteral("glLinkProgram"), (QFunctionPointer)&glLinkProgram); standardFuncs.insert(QByteArrayLiteral("glReleaseShaderCompiler"), (QFunctionPointer)&glReleaseShaderCompiler); standardFuncs.insert(QByteArrayLiteral("glRenderbufferStorage"), (QFunctionPointer)&glRenderbufferStorage); standardFuncs.insert(QByteArrayLiteral("glSampleCoverage"), (QFunctionPointer)&glSampleCoverage); standardFuncs.insert(QByteArrayLiteral("glShaderBinary"), (QFunctionPointer)&glShaderBinary); standardFuncs.insert(QByteArrayLiteral("glShaderSource"), (QFunctionPointer)&glShaderSource); standardFuncs.insert(QByteArrayLiteral("glStencilFuncSeparate"), (QFunctionPointer)&glStencilFuncSeparate); standardFuncs.insert(QByteArrayLiteral("glStencilMaskSeparate"), (QFunctionPointer)&glStencilMaskSeparate); standardFuncs.insert(QByteArrayLiteral("glStencilOpSeparate"), (QFunctionPointer)&glStencilOpSeparate); standardFuncs.insert(QByteArrayLiteral("glUniform1f"), (QFunctionPointer)&glUniform1f); standardFuncs.insert(QByteArrayLiteral("glUniform1fv"), (QFunctionPointer)&glUniform1fv); standardFuncs.insert(QByteArrayLiteral("glUniform1i"), (QFunctionPointer)&glUniform1i); standardFuncs.insert(QByteArrayLiteral("glUniform1iv"), (QFunctionPointer)&glUniform1iv); standardFuncs.insert(QByteArrayLiteral("glUniform2f"), (QFunctionPointer)&glUniform2f); standardFuncs.insert(QByteArrayLiteral("glUniform2fv"), (QFunctionPointer)&glUniform2fv); standardFuncs.insert(QByteArrayLiteral("glUniform2i"), (QFunctionPointer)&glUniform2i); standardFuncs.insert(QByteArrayLiteral("glUniform2iv"), (QFunctionPointer)&glUniform2iv); standardFuncs.insert(QByteArrayLiteral("glUniform3f"), (QFunctionPointer)&glUniform3f); standardFuncs.insert(QByteArrayLiteral("glUniform3fv"), (QFunctionPointer)&glUniform3fv); standardFuncs.insert(QByteArrayLiteral("glUniform3i"), (QFunctionPointer)&glUniform3i); standardFuncs.insert(QByteArrayLiteral("glUniform3iv"), (QFunctionPointer)&glUniform3iv); standardFuncs.insert(QByteArrayLiteral("glUniform4f"), (QFunctionPointer)&glUniform4f); standardFuncs.insert(QByteArrayLiteral("glUniform4fv"), (QFunctionPointer)&glUniform4fv); standardFuncs.insert(QByteArrayLiteral("glUniform4i"), (QFunctionPointer)&glUniform4i); standardFuncs.insert(QByteArrayLiteral("glUniform4iv"), (QFunctionPointer)&glUniform4iv); standardFuncs.insert(QByteArrayLiteral("glUniformMatrix2fv"), (QFunctionPointer)&glUniformMatrix2fv); standardFuncs.insert(QByteArrayLiteral("glUniformMatrix3fv"), (QFunctionPointer)&glUniformMatrix3fv); standardFuncs.insert(QByteArrayLiteral("glUniformMatrix4fv"), (QFunctionPointer)&glUniformMatrix4fv); standardFuncs.insert(QByteArrayLiteral("glUseProgram"), (QFunctionPointer)&glUseProgram); standardFuncs.insert(QByteArrayLiteral("glValidateProgram"), (QFunctionPointer)&glValidateProgram); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1f"), (QFunctionPointer)&glVertexAttrib1f); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1fv"), (QFunctionPointer)&glVertexAttrib1fv); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2f"), (QFunctionPointer)&glVertexAttrib2f); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2fv"), (QFunctionPointer)&glVertexAttrib2fv); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3f"), (QFunctionPointer)&glVertexAttrib3f); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3fv"), (QFunctionPointer)&glVertexAttrib3fv); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4f"), (QFunctionPointer)&glVertexAttrib4f); standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4fv"), (QFunctionPointer)&glVertexAttrib4fv); standardFuncs.insert(QByteArrayLiteral("glVertexAttribPointer"), (QFunctionPointer)&glVertexAttribPointer); standardFuncs.insert(QByteArrayLiteral("glClearDepthf"), (QFunctionPointer)&glClearDepthf); standardFuncs.insert(QByteArrayLiteral("glDepthRangef"), (QFunctionPointer)&glDepthRangef); }; QHash::const_iterator i = standardFuncs.find(procName); if (i != standardFuncs.end()) return i.value(); return eglGetProcAddress(procName); } bool QWinRTEGLContext::isValid() const { Q_D(const QWinRTEGLContext); return d->eglContext != EGL_NO_CONTEXT; } EGLDisplay QWinRTEGLContext::display() { return g->eglDisplay; } QT_END_NAMESPACE