/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************/ #include "qxcbglxnativeinterfacehandler.h" #include "qglxintegration.h" #include QT_BEGIN_NAMESPACE static int resourceType(const QByteArray &key) { static const QByteArray names[] = { // match QXcbGlxNativeInterfaceHandler::ResourceType QByteArrayLiteral("glxconfig"), QByteArrayLiteral("glxcontext"), }; for (size_t i = 0; i < sizeof(names) / sizeof(names[0]); i++) { if (key == names[i]) return i; } return sizeof(names) / sizeof(names[0]); } QXcbGlxNativeInterfaceHandler::QXcbGlxNativeInterfaceHandler(QXcbNativeInterface *nativeInterface) : QXcbNativeInterfaceHandler(nativeInterface) { } QPlatformNativeInterface::NativeResourceForContextFunction QXcbGlxNativeInterfaceHandler::nativeResourceFunctionForContext(const QByteArray &resource) const { switch (resourceType(resource)) { case GLXConfig: return glxConfigForContext; case GLXContext: return glxContextForContext; default: break; } return nullptr; } void *QXcbGlxNativeInterfaceHandler::glxContextForContext(QOpenGLContext *context) { Q_ASSERT(context); QGLXContext *glxPlatformContext = static_cast(context->handle()); return glxPlatformContext->glxContext(); } void *QXcbGlxNativeInterfaceHandler::glxConfigForContext(QOpenGLContext *context) { Q_ASSERT(context); QGLXContext *glxPlatformContext = static_cast(context->handle()); return glxPlatformContext->glxConfig(); } QT_END_NAMESPACE