/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************/ #ifndef QTESSELATOR_P_H #define QTESSELATOR_P_H #include #include QT_BEGIN_NAMESPACE class QTessellatorPrivate; typedef int Q27Dot5; #define Q27Dot5ToDouble(i) ((i)/32.) #define FloatToQ27Dot5(i) (int)((i) * 32) #define IntToQ27Dot5(i) ((i) << 5) #define Q27Dot5ToXFixed(i) ((i) << 11) #define Q27Dot5Factor 32 class QTessellator { public: QTessellator(); virtual ~QTessellator(); QRectF tessellate(const QPointF *points, int nPoints); void tessellateConvex(const QPointF *points, int nPoints); void tessellateRect(const QPointF &a, const QPointF &b, qreal width); void setWinding(bool w); struct Vertex { Q27Dot5 x; Q27Dot5 y; }; struct Trapezoid { Q27Dot5 top; Q27Dot5 bottom; const Vertex *topLeft; const Vertex *bottomLeft; const Vertex *topRight; const Vertex *bottomRight; }; virtual void addTrap(const Trapezoid &trap) = 0; private: friend class QTessellatorPrivate; QTessellatorPrivate *d; }; QT_END_NAMESPACE #endif