/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtTest module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTESTTOUCH_H #define QTESTTOUCH_H #if 0 // inform syncqt #pragma qt_no_master_include #endif #include #include #include #include #include #include #include #ifdef QT_WIDGETS_LIB #include #endif QT_BEGIN_NAMESPACE Q_GUI_EXPORT void qt_handleTouchEvent(QWindow *w, QTouchDevice *device, const QList &points, Qt::KeyboardModifiers mods = Qt::NoModifier); namespace QTest { Q_GUI_EXPORT QTouchDevice * createTouchDevice(QTouchDevice::DeviceType devType = QTouchDevice::TouchScreen); class QTouchEventSequence { public: ~QTouchEventSequence() { if (commitWhenDestroyed) commit(); } QTouchEventSequence& press(int touchId, const QPoint &pt, QWindow *window = Q_NULLPTR) { QTouchEvent::TouchPoint &p = point(touchId); p.setScreenPos(mapToScreen(window, pt)); p.setState(Qt::TouchPointPressed); return *this; } QTouchEventSequence& move(int touchId, const QPoint &pt, QWindow *window = Q_NULLPTR) { QTouchEvent::TouchPoint &p = point(touchId); p.setScreenPos(mapToScreen(window, pt)); p.setState(Qt::TouchPointMoved); return *this; } QTouchEventSequence& release(int touchId, const QPoint &pt, QWindow *window = Q_NULLPTR) { QTouchEvent::TouchPoint &p = point(touchId); p.setScreenPos(mapToScreen(window, pt)); p.setState(Qt::TouchPointReleased); return *this; } QTouchEventSequence& stationary(int touchId) { QTouchEvent::TouchPoint &p = pointOrPreviousPoint(touchId); p.setState(Qt::TouchPointStationary); return *this; } #ifdef QT_WIDGETS_LIB QTouchEventSequence& press(int touchId, const QPoint &pt, QWidget *widget = Q_NULLPTR) { QTouchEvent::TouchPoint &p = point(touchId); p.setScreenPos(mapToScreen(widget, pt)); p.setState(Qt::TouchPointPressed); return *this; } QTouchEventSequence& move(int touchId, const QPoint &pt, QWidget *widget = Q_NULLPTR) { QTouchEvent::TouchPoint &p = point(touchId); p.setScreenPos(mapToScreen(widget, pt)); p.setState(Qt::TouchPointMoved); return *this; } QTouchEventSequence& release(int touchId, const QPoint &pt, QWidget *widget = Q_NULLPTR) { QTouchEvent::TouchPoint &p = point(touchId); p.setScreenPos(mapToScreen(widget, pt)); p.setState(Qt::TouchPointReleased); return *this; } #endif void commit(bool processEvents = true) { if (!points.isEmpty()) { qSleep(1); if (targetWindow) { qt_handleTouchEvent(targetWindow, device, points.values()); } #ifdef QT_WIDGETS_LIB else if (targetWidget) { qt_handleTouchEvent(targetWidget->windowHandle(), device, points.values()); } #endif } if (processEvents) QCoreApplication::processEvents(); previousPoints = points; points.clear(); } private: #ifdef QT_WIDGETS_LIB QTouchEventSequence(QWidget *widget, QTouchDevice *aDevice, bool autoCommit) : targetWidget(widget), targetWindow(Q_NULLPTR), device(aDevice), commitWhenDestroyed(autoCommit) { } #endif QTouchEventSequence(QWindow *window, QTouchDevice *aDevice, bool autoCommit) : #ifdef QT_WIDGETS_LIB targetWidget(Q_NULLPTR), #endif targetWindow(window), device(aDevice), commitWhenDestroyed(autoCommit) { } QTouchEvent::TouchPoint &point(int touchId) { if (!points.contains(touchId)) points[touchId] = QTouchEvent::TouchPoint(touchId); return points[touchId]; } QTouchEvent::TouchPoint &pointOrPreviousPoint(int touchId) { if (!points.contains(touchId)) { if (previousPoints.contains(touchId)) points[touchId] = previousPoints.value(touchId); else points[touchId] = QTouchEvent::TouchPoint(touchId); } return points[touchId]; } #ifdef QT_WIDGETS_LIB QPoint mapToScreen(QWidget *widget, const QPoint &pt) { if (widget) return widget->mapToGlobal(pt); return targetWidget ? targetWidget->mapToGlobal(pt) : pt; } #endif QPoint mapToScreen(QWindow *window, const QPoint &pt) { if(window) return window->mapToGlobal(pt); return targetWindow ? targetWindow->mapToGlobal(pt) : pt; } QMap previousPoints; QMap points; #ifdef QT_WIDGETS_LIB QWidget *targetWidget; #endif QWindow *targetWindow; QTouchDevice *device; bool commitWhenDestroyed; #ifdef QT_WIDGETS_LIB friend QTouchEventSequence touchEvent(QWidget *, QTouchDevice*, bool); #endif friend QTouchEventSequence touchEvent(QWindow *, QTouchDevice*, bool); }; #ifdef QT_WIDGETS_LIB inline QTouchEventSequence touchEvent(QWidget *widget, QTouchDevice *device, bool autoCommit = true) { return QTouchEventSequence(widget, device, autoCommit); } #endif inline QTouchEventSequence touchEvent(QWindow *window, QTouchDevice *device, bool autoCommit = true) { return QTouchEventSequence(window, device, autoCommit); } } QT_END_NAMESPACE #endif // QTESTTOUCH_H