/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [qvector3d-class] /*! \class QVector3D \brief The QVector3D class represents a vector or vertex in 3D space. \since 4.6 \ingroup painting-3D Vectors are one of the main building blocks of 3D representation and drawing. They consist of three coordinates, traditionally called x, y, and z. The QVector3D class can also be used to represent vertices in 3D space. We therefore do not need to provide a separate vertex class. \b{Note:} By design values in the QVector3D instance are stored as \c float. This means that on platforms where the \c qreal arguments to QVector3D functions are represented by \c double values, it is possible to lose precision. \sa QVector2D, QVector4D, QQuaternion */ //! [qvector3d-class] //! [qvector3d-function] /*! \fn QVector3D::QVector3D(const QPoint& point) Constructs a vector with x and y coordinates from a 2D \a point, and a z coordinate of 0. */ //! [qvector3d-function] //! [sample-page] /*! \page generic-guide.html \title Generic QDoc Guide \nextpage Creating QDoc Configuration Files There are three essential materials for generating documentation with qdoc: \list \li \c qdoc binary \li \c qdocconf configuration files \li \c Documentation in \c C++, \c QML, and \c .qdoc files \endlist */ //! [sample-page] //! [sample-faq] /*! \page altruism-faq.html faq \title Altruism Frequently Asked Questions \brief All the questions about altruism, answered. ... */ //! [sample-faq] //! [sample-example] /*! \title UI Components: Tab Widget Example \example declarative/ui-components/tabwidget This example shows how to create a tab widget. It also demonstrates how \l {Property aliases}{property aliases} and \l {Introduction to the QML Language#Default Properties}{default properties} can be used to collect and assemble the child items declared within an \l Item. \image qml-tabwidget-example.png */ //! [sample-example] //! [sample-overview] /*! \page overview-qt-technology.html overview \title Overview of a Qt Technology \brief provides a technology never seen before. */ //! [sample-overview]