/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the tools applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "doc.h" #include "htmlgenerator.h" #include "location.h" #include "node.h" #include "text.h" #include "tree.h" #include "qdocdatabase.h" #include #include QT_BEGIN_NAMESPACE /*! \class Tree This class constructs and maintains a tree of instances of the subclasses of Node. This class is now private. Only class QDocDatabase has access. Please don't change this. If you must access class Tree, do it though the pointer to the singleton QDocDatabase. */ /*! Constructs the singleton tree. \a qdb is the pointer to the qdoc database that is constructing the tree. This might not be necessary, and it might be removed later. */ Tree::Tree(QDocDatabase* qdb) : qdb_(qdb), root_(0, QString()) { } /*! Destroys the singleton Tree. */ Tree::~Tree() { } // 1 calls 2 /*! Searches the tree for a node that matches the \a path. The search begins at \a start but can move up the parent chain recursively if no match is found. */ const Node* Tree::findNode(const QStringList& path, const Node* start, int findFlags, const Node* self) const { const Node* current = start; if (!current) current = root(); /* First, search for a node assuming we don't want a QML node. If that search fails, search again assuming we do want a QML node. */ const Node* n = findNode(path,current,findFlags,self,false); if (!n) { n = findNode(path,current,findFlags,self,true); } return n; } // 2 is private; it is only called by 1. /*! This overload function was extracted from the one above that has the same signature without the last bool parameter, \a qml. This version is called only by that other one. It is therefore private. It can be called a second time by that other version, if the first call returns null. If \a qml is false, the search will only match a node that is not a QML node. If \a qml is true, the search will only match a node that is a QML node. */ const Node* Tree::findNode(const QStringList& path, const Node* start, int findFlags, const Node* self, bool qml) const { const Node* current = start; do { const Node* node = current; int i; int start_idx = 0; /* If the path contains one or two double colons ("::"), check first to see if the first two path strings refer to a QML element. If they do, path[0] will be the QML module identifier, and path[1] will be the QML type. If the anser is yes, the reference identifies a QML class node. */ if (qml && path.size() >= 2 && !path[0].isEmpty()) { QmlClassNode* qcn = qdb_->findQmlType(path[0], path[1]); if (qcn) { node = qcn; if (path.size() == 2) return node; start_idx = 2; } } for (i = start_idx; i < path.size(); ++i) { if (node == 0 || !node->isInnerNode()) break; const Node* next = static_cast(node)->findChildNodeByName(path.at(i), qml); if (!next && (findFlags & SearchEnumValues) && i == path.size()-1) next = static_cast(node)->findEnumNodeForValue(path.at(i)); if (!next && !qml && node->type() == Node::Class && (findFlags & SearchBaseClasses)) { NodeList baseClasses = allBaseClasses(static_cast(node)); foreach (const Node* baseClass, baseClasses) { next = static_cast(baseClass)->findChildNodeByName(path.at(i)); if (!next && (findFlags & SearchEnumValues) && i == path.size() - 1) next = static_cast(baseClass)->findEnumNodeForValue(path.at(i)); if (next) break; } } node = next; } if (node && i == path.size() && (!(findFlags & NonFunction) || node->type() != Node::Function || ((FunctionNode*)node)->metaness() == FunctionNode::MacroWithoutParams)) { if ((node != self) && (node->subType() != Node::QmlPropertyGroup)) { if (node->subType() == Node::Collision) { node = node->applyModuleIdentifier(start); } return node; } } current = current->parent(); } while (current); return 0; } /*! Find the Qml type node named \a path. Begin the search at the \a start node. If the \a start node is 0, begin the search at the root of the tree. Only a Qml type node named \a path is acceptible. If one is not found, 0 is returned. */ QmlClassNode* Tree::findQmlTypeNode(const QStringList& path) { /* If the path contains one or two double colons ("::"), check first to see if the first two path strings refer to a QML element. If they do, path[0] will be the QML module identifier, and path[1] will be the QML type. If the anser is yes, the reference identifies a QML class node. */ if (path.size() >= 2 && !path[0].isEmpty()) { QmlClassNode* qcn = qdb_->findQmlType(path[0], path[1]); if (qcn) return qcn; } return static_cast(findNodeRecursive(path, 0, root(), Node::Document, Node::QmlClass)); } /*! First, search for a node with the specified \a name. If a matching node is found, if it is a collision node, another collision with this name has been found, so return the collision node. If the matching node is not a collision node, the first collision for this name has been found, so create a NameCollisionNode with the matching node as its first child, and return a pointer to the new NameCollisionNode. Otherwise return 0. */ NameCollisionNode* Tree::checkForCollision(const QString& name) const { Node* n = const_cast(findNode(QStringList(name))); if (n) { if (n->subType() == Node::Collision) { NameCollisionNode* ncn = static_cast(n); return ncn; } if (n->isInnerNode()) return new NameCollisionNode(static_cast(n)); } return 0; } /*! This function is like checkForCollision() in that it searches for a collision node with the specified \a name. But it doesn't create anything. If it finds a match, it returns the pointer. Otherwise it returns 0. */ NameCollisionNode* Tree::findCollisionNode(const QString& name) const { Node* n = const_cast(findNode(QStringList(name))); if (n) { if (n->subType() == Node::Collision) { NameCollisionNode* ncn = static_cast(n); return ncn; } } return 0; } /*! This function just calls the const version of the same function and returns the function node. */ FunctionNode* Tree::findFunctionNode(const QStringList& path, Node* relative, int findFlags) { return const_cast (const_cast(this)->findFunctionNode(path,relative,findFlags)); } /*! This function begins searching the tree at \a relative for the \l {FunctionNode} {function node} identified by \a path. The \a findFlags are used to restrict the search. If a node that matches the \a path is found, it is returned. Otherwise, 0 is returned. If \a relative is 0, the root of the tree is used as the starting point. */ const FunctionNode* Tree::findFunctionNode(const QStringList& path, const Node* relative, int findFlags) const { if (!relative) relative = root(); /* If the path contains two double colons ("::"), check first to see if it is a reference to a QML method. If it is a reference to a QML method, first look up the QML class node in the QML module map. */ if (path.size() == 3 && !path[0].isEmpty()) { QmlClassNode* qcn = qdb_->findQmlType(path[0], path[1]); if (qcn) { return static_cast(qcn->findFunctionNode(path[2])); } } do { const Node* node = relative; int i; for (i = 0; i < path.size(); ++i) { if (node == 0 || !node->isInnerNode()) break; const Node* next; if (i == path.size() - 1) next = ((InnerNode*) node)->findFunctionNode(path.at(i)); else next = ((InnerNode*) node)->findChildNodeByName(path.at(i)); if (!next && node->type() == Node::Class && (findFlags & SearchBaseClasses)) { NodeList baseClasses = allBaseClasses(static_cast(node)); foreach (const Node* baseClass, baseClasses) { if (i == path.size() - 1) next = static_cast(baseClass)->findFunctionNode(path.at(i)); else next = static_cast(baseClass)->findChildNodeByName(path.at(i)); if (next) break; } } node = next; } if (node && i == path.size() && node->isFunction()) { // CppCodeParser::processOtherMetaCommand ensures that reimplemented // functions are private. const FunctionNode* func = static_cast(node); while (func->access() == Node::Private) { const FunctionNode* from = func->reimplementedFrom(); if (from != 0) { if (from->access() != Node::Private) return from; else func = from; } else break; } return func; } relative = relative->parent(); } while (relative); return 0; } /*! This function just calls the const version of itself and returns the result. */ FunctionNode* Tree::findFunctionNode(const QStringList& parentPath, const FunctionNode* clone, Node* relative, int findFlags) { return const_cast( const_cast(this)->findFunctionNode(parentPath, clone, relative, findFlags)); } /*! This function first ignores the \a clone node and searches for the node having the \a parentPath by calling the main findFunction(\a {parentPath}, \a {relative}, \a {findFlags}). If that search is successful, then it searches for the \a clone in the found parent node. */ const FunctionNode* Tree::findFunctionNode(const QStringList& parentPath, const FunctionNode* clone, const Node* relative, int findFlags) const { const Node* parent = findNode(parentPath, relative, findFlags); if (parent == 0 || !parent->isInnerNode()) return 0; return ((InnerNode*)parent)->findFunctionNode(clone); } /*! */ void Tree::addBaseClass(ClassNode* subclass, Node::Access access, const QStringList& basePath, const QString& dataTypeWithTemplateArgs, InnerNode* parent) { unresolvedInheritanceMap[subclass].append( InheritanceBound(access, basePath, dataTypeWithTemplateArgs, parent) ); } /*! */ void Tree::addPropertyFunction(PropertyNode* property, const QString& funcName, PropertyNode::FunctionRole funcRole) { unresolvedPropertyMap[property].insert(funcRole, funcName); } /*! This function resolves inheritance and reimplementation settings for each class node found in the namspace beginning ar \a rootNode. If it finds another namespace node in the child list of \a rootNode, it calls itself recursively. For each child of \a rootNode that is a class node, it calls the other resolveInheritance() function. */ void Tree::resolveInheritance(NamespaceNode* rootNode) { if (!rootNode) rootNode = root(); for (int pass = 0; pass < 2; pass++) { NodeList::ConstIterator c = rootNode->childNodes().constBegin(); while (c != rootNode->childNodes().constEnd()) { if ((*c)->type() == Node::Class) { resolveInheritance(pass, (ClassNode*)* c); } else if ((*c)->type() == Node::Namespace) { NamespaceNode* ns = static_cast(*c); resolveInheritance(ns); } ++c; } if (rootNode == root()) unresolvedInheritanceMap.clear(); } } /*! */ void Tree::resolveProperties() { PropertyMap::ConstIterator propEntry; propEntry = unresolvedPropertyMap.constBegin(); while (propEntry != unresolvedPropertyMap.constEnd()) { PropertyNode* property = propEntry.key(); InnerNode* parent = property->parent(); QString getterName = (*propEntry)[PropertyNode::Getter]; QString setterName = (*propEntry)[PropertyNode::Setter]; QString resetterName = (*propEntry)[PropertyNode::Resetter]; QString notifierName = (*propEntry)[PropertyNode::Notifier]; NodeList::ConstIterator c = parent->childNodes().constBegin(); while (c != parent->childNodes().constEnd()) { if ((*c)->type() == Node::Function) { FunctionNode* function = static_cast(*c); if (function->access() == property->access() && (function->status() == property->status() || function->doc().isEmpty())) { if (function->name() == getterName) { property->addFunction(function, PropertyNode::Getter); } else if (function->name() == setterName) { property->addFunction(function, PropertyNode::Setter); } else if (function->name() == resetterName) { property->addFunction(function, PropertyNode::Resetter); } else if (function->name() == notifierName) { property->addSignal(function, PropertyNode::Notifier); } } } ++c; } ++propEntry; } propEntry = unresolvedPropertyMap.constBegin(); while (propEntry != unresolvedPropertyMap.constEnd()) { PropertyNode* property = propEntry.key(); // redo it to set the property functions if (property->overriddenFrom()) property->setOverriddenFrom(property->overriddenFrom()); ++propEntry; } unresolvedPropertyMap.clear(); } /*! This function is run twice for each \a classNode in the tree. First it is run with \a pass set to 0 for each \a classNode. Then it is run with \a pass set to 1 for each \a classNode. In \a pass 0, all the base classes of \a classNode are found and added to the base class list for \a classNode. In \a pass 1, each child of \a classNode that is a function that is reimplemented from one of the base classes is marked as being reimplemented from that class. Some property node fixing up is also done in \a pass 1. */ void Tree::resolveInheritance(int pass, ClassNode* classNode) { if (pass == 0) { QList bounds = unresolvedInheritanceMap[classNode]; QList::ConstIterator b = bounds.constBegin(); while (b != bounds.constEnd()) { Node* n = findClassNode((*b).basePath); if (!n && (*b).parent) { n = findClassNode((*b).basePath, (*b).parent); } if (n) { classNode->addBaseClass((*b).access, static_cast(n), (*b).dataTypeWithTemplateArgs); } ++b; } } else { NodeList::ConstIterator c = classNode->childNodes().constBegin(); while (c != classNode->childNodes().constEnd()) { if ((*c)->type() == Node::Function) { FunctionNode* func = (FunctionNode*)* c; FunctionNode* from = findVirtualFunctionInBaseClasses(classNode, func); if (from != 0) { if (func->virtualness() == FunctionNode::NonVirtual) func->setVirtualness(FunctionNode::ImpureVirtual); func->setReimplementedFrom(from); } } else if ((*c)->type() == Node::Property) { fixPropertyUsingBaseClasses(classNode, static_cast(*c)); } ++c; } } } /*! For each QML class node that points to a C++ class node, follow its C++ class node pointer and set the C++ class node's QML class node pointer back to the QML class node. */ void Tree::resolveCppToQmlLinks() { foreach (Node* child, root_.childNodes()) { if (child->type() == Node::Document && child->subType() == Node::QmlClass) { QmlClassNode* qcn = static_cast(child); ClassNode* cn = const_cast(qcn->classNode()); if (cn) cn->setQmlElement(qcn); } } } /*! */ void Tree::fixInheritance(NamespaceNode* rootNode) { if (!rootNode) rootNode = root(); NodeList::ConstIterator c = rootNode->childNodes().constBegin(); while (c != rootNode->childNodes().constEnd()) { if ((*c)->type() == Node::Class) static_cast(*c)->fixBaseClasses(); else if ((*c)->type() == Node::Namespace) { NamespaceNode* ns = static_cast(*c); fixInheritance(ns); } ++c; } } /*! */ FunctionNode* Tree::findVirtualFunctionInBaseClasses(ClassNode* classNode, FunctionNode* clone) { QList::ConstIterator r = classNode->baseClasses().constBegin(); while (r != classNode->baseClasses().constEnd()) { FunctionNode* func; if (((func = findVirtualFunctionInBaseClasses((*r).node, clone)) != 0 || (func = (*r).node->findFunctionNode(clone)) != 0)) { if (func->virtualness() != FunctionNode::NonVirtual) return func; } ++r; } return 0; } /*! */ void Tree::fixPropertyUsingBaseClasses(ClassNode* classNode, PropertyNode* property) { QList::const_iterator r = classNode->baseClasses().constBegin(); while (r != classNode->baseClasses().constEnd()) { Node* n = r->node->findChildNodeByNameAndType(property->name(), Node::Property); if (n) { PropertyNode* baseProperty = static_cast(n); fixPropertyUsingBaseClasses(r->node, baseProperty); property->setOverriddenFrom(baseProperty); } else { fixPropertyUsingBaseClasses(r->node, property); } ++r; } } /*! */ NodeList Tree::allBaseClasses(const ClassNode* classNode) const { NodeList result; foreach (const RelatedClass& r, classNode->baseClasses()) { result += r.node; result += allBaseClasses(r.node); } return result; } /*! Find the node with the specified \a path name that is of the specified \a type and \a subtype. Begin the search at the \a start node. If the \a start node is 0, begin the search at the tree root. \a subtype is not used unless \a type is \c{Document}. */ Node* Tree::findNodeByNameAndType(const QStringList& path, Node::Type type, Node::SubType subtype, Node* start, bool acceptCollision) { if (!start) start = const_cast(root()); Node* result = findNodeRecursive(path, 0, start, type, subtype, acceptCollision); return result; } /*! Recursive search for a node identified by \a path. Each path element is a name. \a pathIndex specifies the index of the name in \a path to try to match. \a start is the node whose children shoulod be searched for one that has that name. Each time a match is found, increment the \a pathIndex and call this function recursively. If the end of the path is reached (i.e. if a matching node is found for each name in the \a path), the \a type must match the type of the last matching node, and if the type is \e{Document}, the \a subtype must match as well. If the algorithm is successful, the pointer to the final node is returned. Otherwise 0 is returned. */ Node* Tree::findNodeRecursive(const QStringList& path, int pathIndex, Node* start, Node::Type type, Node::SubType subtype, bool acceptCollision) { if (!start || path.isEmpty()) return 0; // no place to start, or nothing to search for. if (start->isLeaf()) { if (pathIndex >= path.size()) return start; // found a match. return 0; // premature leaf } if (pathIndex >= path.size()) return 0; // end of search path. InnerNode* current = static_cast(start); const NodeList& children = current->childNodes(); const QString& name = path.at(pathIndex); for (int i=0; iisQmlPropertyGroup()) { if (type == Node::QmlProperty) { n = findNodeRecursive(path, pathIndex, n, type, subtype); if (n) return n; } } else if (n->name() == name) { if (pathIndex+1 >= path.size()) { if (n->type() == type) { if (type == Node::Document) { if (n->subType() == subtype) return n; else if (n->subType() == Node::Collision && acceptCollision) return n; else if (subtype == Node::NoSubType) return n; // don't care what subtype is. return 0; } else return n; } else if (n->isCollisionNode()) { if (acceptCollision) return n; return findNodeRecursive(path, pathIndex, n, type, subtype); } else return 0; } else { // Not at the end of the path. n = findNodeRecursive(path, pathIndex+1, n, type, subtype); if (n) return n; } } } return 0; } /*! Find the Enum type node named \a path. Begin the search at the \a start node. If the \a start node is 0, begin the search at the root of the tree. Only an Enum type node named \a path is acceptible. If one is not found, 0 is returned. */ EnumNode* Tree::findEnumNode(const QStringList& path, Node* start) { if (!start) start = const_cast(root()); return static_cast(findNodeRecursive(path, 0, start, Node::Enum, Node::NoSubType)); } /*! Find the C++ class node named \a path. Begin the search at the \a start node. If the \a start node is 0, begin the search at the root of the tree. Only a C++ class node named \a path is acceptible. If one is not found, 0 is returned. */ ClassNode* Tree::findClassNode(const QStringList& path, Node* start) { if (!start) start = const_cast(root()); return static_cast(findNodeRecursive(path, 0, start, Node::Class, Node::NoSubType)); } /*! Find the Namespace node named \a path. Begin the search at the root of the tree. Only a Namespace node named \a path is acceptible. If one is not found, 0 is returned. */ NamespaceNode* Tree::findNamespaceNode(const QStringList& path) { Node* start = const_cast(root()); return static_cast(findNodeRecursive(path, 0, start, Node::Namespace, Node::NoSubType)); } /*! Find the Qml module node named \a path. Begin the search at the \a start node. If the \a start node is 0, begin the search at the root of the tree. Only a Qml module node named \a path is acceptible. If one is not found, 0 is returned. */ DocNode* Tree::findQmlModuleNode(const QStringList& path, Node* start) { if (!start) start = const_cast(root()); return static_cast(findNodeRecursive(path, 0, start, Node::Document, Node::QmlModule)); } QT_END_NAMESPACE